The characters from the Fantastic Four: Cosmic Clash starter set are a great example of how mechanics can grow from being In-Set to Cross-Set mechanics. They utilize “STOP, but only if another friendly character with the Fantastic Four keyword is on the map.” Upon their release, they didn’t offer a lot of choices. We rewarded beginners using their Fantastic Four team to make the most of these figures, but they weren’t the best to mix with a large collection.
Why focus more on Cross-Set Mechanics?
When people love the game mechanics we introduce to HeroClix we don’t want those players to wonder when it’s coming back. We want to continue to support what speaks to the fans as best we can from set to set. Cross-Set mechanics do this better than In-Set mechanics.
We also know that even when some players love something we’ve introduced to HeroClix, there are other players who might hate it. Not every single mechanic will please everyone, and we know that. By using Cross-Set mechanics a player might see figures they hate in every set, but they’re very unlikely to see 30+ figures within the same set that they don’t like. Even if we lean into a fresh play pattern really hard we want to make sure there is something that speaks to the fans who have enjoyed our design initiatives in the year preceding the set that is just releasing.