DESIGN INSIGHT: NEW HEROCLIX RULES UPDATE

Greetings HeroClix fans! We are getting close to GenCon and hope to see many of you there! We’re also getting close to posting the new rules and Powers and Abilities Card (PAC), releasing with the Marvel HeroClix: The Mighty Thor Set on August 30th). The new rules are in effect when the Thor Set releases, and [...]

2017-08-14T15:00:14+00:00 August 14th, 2017|Design Insight|

DESIGN INSIGHT: NEW EQUIPMENT RULES

Dear HeroClix Players, The Marvel HeroClix: The Mighty Thor set is on its way! One of the major features of this set will be new equipment— including the most fabled legendary weapons of Asgardian origin in addition to general arms and armor to fill out your HeroClix armory. We thought this would be a [...]

2017-08-07T15:01:26+00:00 August 7th, 2017|Design Insight|

Design Insight: Sketch Variant HeroClix

HeroClix Fans, Comic books have their roots in black and white art, a tradition that has continued through the ages. Superheroes Superman and The Phantom adventured in black and white as daily newspaper strips during the 1930s and 40s and were the beginnings of the funny book craze. The Silver Age brought color and widespread popularity to comic books, [...]

2016-10-13T19:31:15+00:00 July 18th, 2016|Design Insight|

Design Insight – Optional Traits

Optional Traits The focus of most of the recent Design Insight articles has been to inform players about changes/updates to rules or game mechanics. Today’s article, however, is to introduce a brand new mechanic: Optional Traits. While Optional Traits may be technically a new mechanic, it combines two long-standing and recognizable HeroClix concepts — traits and add-on effects. Traits (indicated [...]

2016-10-13T19:31:47+00:00 March 25th, 2016|Design Insight|

Design Insight – Stop Click

“STOP” clicks and new “STOP” key term Hello HeroClix Players, Over the past year, we have been exploring ways in which we can improve the game of HeroClix. One specific goal we are working towards — as stated in a previous Design Insight article — is to clarify the language of the game. In this article, [...]

2016-10-13T19:31:47+00:00 March 24th, 2016|Design Insight|