Our friends at Dial H will present some awesome team-building ideas each week leading up to WizKids Worlds! Here is a note from them:
The Mad Titan returns to play this week, along with his greatest foes, The Avengers! In addition, we’ll also take a look at the massive power of the Justice League, and a return of the popular build style in Point Denial. World’s is kicking off with Pulp on day one, so you better be ready for it!
For more information on Theme, Pulp, and other HeroClix formats check out the article HERE.
In case you missed it, you can read last week’s Creative Construction article HERE.
Theme – Cosmic

“Fine. I’ll do it myself.”
With the recent errata allowing Thanos to start the game with every Gem equipped, he becomes a massive force to be reckoned with. Each Gem will give Thanos a different power or ability and a +1 to various combat values, making him a natural 11 speed, 14 attack, 20 defense, and six damage piece! Now THAT is a Thanos! On top of all the buffs and additional powers, Thanos will also be able to trigger the on hit effect of each Gem when he rolls a 10 or higher, making for some huge swings in tempo when he does so. To help him accomplish that, Q prime also makes this build with the ability to replace a single die in an attack or Super Sense roll from his card. Behind Q there’s Collector, who grants access to Perplex and a bonus +1 damage for all figures on this force from the trait, THERE’S PLENTY MORE WE CAN PLAY WITH. Finishing out the build is Star Sapphire, who adds a great amount of utility to the build with the ability to generate constructs and use of Telekinesis for positioning.
| Set Name/Number | Character/Element Name | Point Value |
|---|---|---|
| ABPI 074 | Thanos | 160 |
| ABPI s011 | Ego Gem | FREE |
| ABPI s001 | Reality Gem | 10 |
| ABPI s002 | Time Gem | 10 |
| ABPI s003 | Power Gem | 10 |
| ABPI s004 | Space Gem | 10 |
| ABPI s005 | Soul Gem | 10 |
| ABPI s006 | Mind Gem | 10 |
| TREKRF 029b | Q | 30 |
| WW80 040 | Star Sapphire | 25 |
| BTU s008 | Star Sapphire Ring | FREE |
| MSDP 052 | Collector | 25 |
| Sideline | 1 |
|---|---|
| JLU 069 | Brainiac |
| Tarot Deck |
|---|
| The Magician |
| Eight of Cups |
| Nine of Pentacles |
| Queen of Swords |
| Ace of Wands |
Theme – Justice League

This Justice League theme comes in packing a punch, with lots of cool tricks to control tempo and deal massive damage. Starting off the build is the classic combo of Flash with the Team Player Team Ability, copying the Green Lantern Team Ability from prime Batman. This will allow the entire force to be carried by Flash, getting them across the map and repositioned with Cloak of Levitation. After this carry, Superman, equipped with the Influence Ring, will be able to knockback characters as FREE, triggering a trait which allows him to attack as FREE. Wonder Woman can also utilize the Shifting Focus ability for both herself and equipment, allowing for two massive, multi-target FREE Incapacitates with the Lasso of Truth. In addition, opposing characters will also modify defense -1 for each action token they have from Wonder Woman’s trait, I WILL HOLD THEM. Rounding out the alpha strike portion of the build is the duo who’s made waves in Modern play, World’s Finest. Equipped with All-Black the Necrosword, they’ll make sure your opponent feels the damage that this figure can dish. Lastly, Fulcum Abominus waits for his time to retaliate when your opponent inevitably has to strike back.
| Set Name/Number | Character/Element Name | Point Value |
|---|---|---|
| WW80 041 | Wonder Woman | 75 |
| WW80 s002 | Lasso of Truth | FREE |
| BTU L060 | World’s Finest | 60 |
| SVAC | All-Black The Necrosword | 15 |
| JLU 105 | Superman | 60 |
| WKM19 MP19-s102 | Influence Ring | 5 |
| WW80 053 | The Flash | 30 |
| MSDP s004 | Cloak of Levitation | 5 |
| BTU 047b | Batman | 25 |
| BTU s001 | Utility Belt | FREE |
| BTU s002 | Green Lantern Ring | FREE |
| DP20-001 | Justice League Fulcum Abominus | 25 |
| Sideline | 1 |
|---|---|
| JLU 072 | Black Vulcan |
| JLU 073 | Samurai |
| WW80 001 | Wonder Woman |

Tarot Spotlight: Queen of Swords
Reign over the battlefield with the mighty Queen of Swords! This tarot card will turn attack rolls of 10 and 11 into critical hits. If you are fortunate enough to find yourself in the favor of the Queen, it could really shift the momentum of a game and give you the edge you need to best your opponent.
| Tarot Deck |
|---|
| The Star |
| Four of Cups |
| Five of Pentacles |
| Queen of Swords |
| Eight of Wands |
Pulp – Avengers

Can one of the quintessential hero teams, The Avengers, make its claim in Pulp? This team strikes out strong with Scarlet Witch being able to get the main attackers into battle via carrying or Telekinesis. Party Thor can help lock down and damage teams, while Hawkeye can take shots safely from range. Wanda Maximoff provides a much-needed Probability Control, as well as a top dial 19 Defend. Bats and Ant-Man fill the support role while being easy to move around. Finally, rounding out the team is Wasp, that allows the team to take losses and keep fighting back. Sure, points will be lost, but bringing in sideline Avengers mid-game can swing the battle in their favor with either lock down options, close attackers, or additional support powers.
| Set Name/Number | Character/Element Name | Point Value |
|---|---|---|
| WotR 040 | Wasp | 60 |
| MSDP 030 | Party Thor | 50 |
| WotR 012 | Hawkeye | 50 |
| MSDP 022 | Wanda Maximoff | 45 |
| Av4E 041a | Ant-Man | 35 |
| Av60 016 | Bats | 30 |
| WotR 004 | Scarlet Witch | 30 |
| Sideline | 1 |
|---|---|
| Av4E 001 | Captain America |
| Av4E 024 | Vision |
| XMRF 001 | Wolverine |
| AFFE 030 | Daredevil |
| AFFE 002 | Skrull Spy |
| AV4E 032 | Stature |
Pulp – Don’t Die Tech

This team is all about healing and being hard to KO. With Pulse Wave being so popular in Pulp, characters that can soak up two or more damage and heal can be very valuable. So let’s jump into the sewer with our main attacker: The Lizard! He’s got a deep nine click dial and the Swim ability to keep him safe from ranged attacks when he occupies Water terrain. In addition, he has traited Regeneration, and the Rally ability will allow him to use it as a FREE action. He’ll also stay in the fight regardless of tokens with the ability to make FREE attacks via the trait, TAIL WHIP. Blade comes in as a secondary attacker who will load up with as many Rally dice as possible. The Protected: Pulse Wave Rally ability will have your opponent ice skating uphill trying to KO him! For more sustain, Watcher provides a great array of support powers and can move to any point in his dial as FREE, also making him harder to KO. Bodyguarding the force is Clayface, who will make for an excellent tie up with full dial Plasticity and Protected: Outwit Shape Change. Following that same line of bodyguarding are Mary Jane and Gwen Stacy, who aren’t scored when they are KO’d, but instead replaced by pieces from the sideline. Aunt May and Moloid cap off the build with some access to Support and Empower for when you need to heal more or deal more!
| Set Name/Number | Character/Element Name | Point Value |
|---|---|---|
| SMBA 039 | The Lizard | 90 |
| SMBA 015 | Aunt May | 10 |
| WOTR 013 | Blade | 60 |
| MSDP 101B | The Watcher | 40 |
| BTU 013 | Clayface | 50 |
| SVAC 027 | Gwen Stacy | 25 |
| SVAC 014 | Mary Jane | 15 |
| F4 008 | Moloid | 10 |
| Sideline | 1 |
|---|---|
| AV60 035 | War Machine |
| AFFE 002 | Skrull Spy |
| SVAC 037 | Ghost-Spider |
| SVAC 002 | Iron Man |
| SVAC 033 | She-Venom |
| SVAC 038 | Marvella |

