Greetings HeroClix fans!
We are celebrating 15 years of the #1 selling collectible miniatures game HeroClix, the game that brings your favorite heroes and villains to your tabletop for fast paced strategic excitement, by releasing a very special set of DC Comics HeroClix figures. DC Comics HeroClix: 15th Anniversary – Elseworlds has DC Comics characters straight from the pages of some of DC Comics best-selling alternate universe and alternate reality storylines.
Continuing with the previews, we have one of the four chase figures in the set, Batman in his powered suit from the legendary and influential The Dark Knight Returns miniseries by Frank Miller.
The Dark Knight Returns was one of several stories written in the mid 1980s that helped to change the comic book industry and audience. These comics inspired a generation of artists, writers, and readers, by proving that comic books are a medium to tell great stories with character and depth. In The Dark Knight Returns, set in a grim future with a prolonged Cold War as the backdrop, Batman and most other heroes had either retired from crime fighting or were outlawed unless they worked for the government. Gray haired and feeling his age at 50, Bruce Wayne dons the cape and cowl again to take back the streets of Gotham from the rising Mutants gang. The story climaxes with a knockdown-drag out fight between Superman and a specially armored Batman. In the whole of the DC Comics Multiverse, the events of The Dark Knight Returns occur on Earth-31.
To bring this Batman to your tabletop, he costs 100 points and brings a healthy dose of hit and run tactics to your team. He can help build a theme team with Batman Family, Gotham City, and Future keywords. He also has the Batman Ally team ability granting him Stealth for the whole game and a trait; The Dark Knight Returns: We’ve Always Been Criminals, that lets you place Batman in hindering terrain within 4 squares and line of fire after he takes a non-free action in clear terrain. Add that in with the Indomitable ability, granting him Willpower and Improved Movement: Ignores Hindering Terrain, and you see you can make excellent use of his top dial Charge. Start a turn in hindering terrain, Charge in to attack someone in clear terrain, push next turn to keep attacking, and then jump back into hindering while you wait to clear his action tokens.
Speaking of Batman’s dial, he starts with Charge, Precision Strike, Toughness, and a special damage power Striking Terror… Best Part Of The Job that lets him use Outwit and Shape Change. After two clicks of Charge, he switches over to Flurry but keeps the Precision Strike to make sure his two attacks land some damage. When he loses his special power, he picks up regular Outwit and changes Toughness for Combat Reflexes. He finishes up with Sidestep and Close Combat Expert with one final click that has Regeneration and Outwit. Even though he has a very close combat oriented dial, don’t forget he also has a 5 range value so he can still snipe targets from his hiding spot in hindering terrain! His attack value never drops below 11 for all of his 7 clicks of life.
Thanks for reading! Join us again as we reveal more exciting alternate reality characters and highlight strategies and team builds from the DC HeroClix: 15th Anniversary Elseworlds set and visit the WizKids Info Network to find upcoming Release Day OP Events near you!
Until next time, stick to the plan and Outwit the defense!