Our friends at Dial H will present some awesome team-building ideas each week leading up to WizKids Worlds! Here is a note from them:

We’re kicking off week four of our article series with a look at some crazy constructs, both from Lanterns and the Danger Room! We also can’t wait to see all of you at Gen Con and HeroClix Worlds this year. All three members of Dial H will be in attendance for both, so make sure to stop by and say hello!

For more information on Theme, Pulp, and other HeroClix formats check out the article HERE.

In case you missed it, you can read last week’s Creative Construction article HERE.

Theme – Robots

The Danger Room Constructs from X-Men The Animated Series are back, and may be badder than ever! This team features all three Constructs from the set, all with different roles to make your opponent struggle to score points with their Danger Room Construct traits. Magneto equipped with the Exospex will serve as a massive ranged-combat threat, while Sabretooth can get in close to tie up your opponent and Flurry. Following up is Mister Sinister, who will accompany either of them as great support with Poison and Outwit. Next on the build is Ultron Pym, who may be one of the strongest figures in the format. With the trait Galactic Genocide in the Name of the Avengers, he’ll be dealing one unavoidable damage for each use of opposing Probability Control. To finish up the build, there’s Master Mold and Mad Thinker to offer help via Leadership, Perplex and some awesome generated Sentinels. “I had strings, but now I’m free…”. The Age of Ultron reigns once more!

Set Name/Number Character/Element Name Point Value
AFFE 053b Ultron Pym 80
WKM19-s109 Liar Ring 5
XDPS 011b Magneto 50
WKM19MP19-s001 Exospex 12
XDPS 023b Sabretooth 45
WKM19MP19-s101 Remaker 5
WKM19MP19-s102 Influence 5
XDPS 043b Mister Sinister 40
WKM19MP19-s103 Spin 5
MP20-001a Master Mold 25
FFFF 013a Mad Thinker 20

 

Sideline 1
JLU 069 Brainiac
XMRF 008 Sentinel

 

Map Bonus 1
FFCC M001 Reign of Terror

Map Spotlight: Doom’s Castle
The homefield advantage can make all the difference! On the Doom Castle map, Reign of Terror will allow you to choose a friendly character at the beginning of the game. Once per turn, when that character rolls for Leadership you may reroll the result. If that character is named Dr. Doom, they increase their roll for Leadership by +1. It’s a great way to keep your team ready for action!

Tarot Deck
The High Priestess
Seven of Cups
Six of Pentacles
Ten of Swords
Knight of Wands

Theme – HERALD Brightest Day

Rings and bearers and Heralds, oh my! This theme focuses on doing as much damage with Guy Gardner’s special attack ability, Six Against One, as possible. With Guy dealing an additional +1 damage for each character adjacent to his use of Quake, getting as many people as possible close to him can spell out some serious wreckage. To do so, we have Stardust equipped with the Angler, who can POWER action Pulse Wave from a target square in range. After resolutions, she can then place all hit characters adjacent to the target square, creating a perfect opportunity for Guy to Charge in. Behind these heavy hitters there’s Saint Walker, Ch’p and Star Sapphire, who can help get our guys into position via Telekinesis. They also serve as excellent utility and follow up damage with their ability to generate constructs. Uatu and KC Green Lantern finish out the build, providing access to Leadership and the ever useful Probability Control. Oh, and don’t forget about Destroyer on the sideline. He can be a massive tool for flipping games and catching your opponent off guard when an equipped character makes an attack. Just make sure you remember to roll for it!

Set Name/Number Character/Element Name Point Value
FFFF 048 Stardust- Assigned WW80 The Angler 100/10
FFFF 055 Uatu 30
WW80 071 Guy Gardner – Assigned Red Ring 50/0
WW80 060 Ch’p 35
WW80 040 Star Sapphire – Assigned Star Sapphire Ring 25/0
BTU 048 Saint Walker – Assigned Blue Ring 30/0
BTUL 096 Green Lantern – Assigned Green Ring 20/0

 

Sideline 1
WOTR 053B The Destroyer

Pulp – Mystics Were Made

Rather than relying on Barrier or high defense, this defensive build actively punishes your opponent for attacking and minimizes how much damage most of the figures take. Starting with the Danger Room Constructs, we can lock down larger threats with Mystique or destroy blocking and bring the fight to them with Juggernaut, as well as ‘activate’ their full damage potential with Apocalypse by adding Error tokens when needed. Taking a max of one damage from attacks isn’t enough though, so gaining the Mystics team ability from Strife will help even the odds for this force. Fred fills multiple roles by being the taxi, defender, and Leadership for the team. Mary Jane Watson assists in locking down opposing figures as well as bringing in one of her Secret Identities upon KO. Lastly, Franklin Richards has an impressively long dial and can either take shots from range or get in close and benefit from the double Empower that Moloid and Juggernaut provide.

Set Name/Number Character/Element Name Point Value
F4 039 Franklin Richards 65
XMXS 035 Apocalypse 60
XMXS 036 Juggernaut 50
BTU 004 Fred 50
XMXS 025 Mystique 25
WW80 039 Strife 25
SVC 014 Mary Jane Watson 15
F4 008 Moloid 10

 

Sideline 1
SVC 002 Iron Man
SVC 033 She-Venom
SVC 038 Marvella
AV60 035 War Machine
XRF 008 Sentinel
EMP 002 Skrull Spy

Pulp – Super Soldier Secret Invasion

Kicking us off are the Skrull Fantastic… 3? Sadly, Sue isn’t a Soldier so she had to sit this one out. Thing and Human Torch can still get the job done, though, with their impressive 11 attack and four damage from both close and range respectively. Skrull General also gives them access to the Underworld team ability, letting them carry other members of the force for Empower or Enhancement! Also joining the fight is Captain America, who can be a great secondary attacker and positioning piece with his 12 movement. With his flight, he can bring up characters like Flash Thompson to strip opposing figures of Shape Change and tie them down with Plasticity and Poison. He’s also autonomous, so you don’t need to worry about him eating away actions from your team. Blue Marvel also makes this build as one of the best ranged attackers in Pulp, bringing a solid Pulse Wave while also being difficult to KO. Lastly, Red Guardian adds some great survivability to the team with his defense power, Energy Repellence, giving you the ability to ignore an attack against himself or an adjacent friendly character once per game.

Set Name/Number Character/Element Name Point Value
AV4E 017 Red Guardian 50
AV4E 031 Blue Marvel 50
D+ 005 Captain America 45
SVAC 028 Flash Thompson 35
FFFF 003 The Thing 30
FFFF 018 Mr. Fantastic 30
FFFF 021 Human Torch 30
F4 Skrull General 30

 

Sideline 1
XRF 008 Sentinel
EMP 002 Skrull Spy
SVAC 032 Agent Venom