Hey HeroClix fans!

WWE HeroClix released to stores last week, but this past weekend was the first chance lots of players had to get the figures into the fray on the tabletop! If you’re learning the ropes for how these figures fit into the larger HeroClix environment, look no further! WWE Superstars stand out among close combatants with their new powers and abilities (previously detailed here and here) that may wow even the most experienced HeroClix players!

In multiverse games, WWE HeroClix distinguish themselves from non-WWE figures:

  • Deep Dials: Their dials are significantly longer than the average HeroClix at their point cost.
  • High Mobility: Between Grand Entrance (granting a FREE: Move during their first turn) and their new speed powers (many granting Improved Movement), WWE HeroClix can reach opposing figures with ease.
  • Protection from Range: WWE Rules, granted by their team ability, protect them from range attacks on click #1 and blue click #s, and otherwise limit them to being targeted by a range attack once per turn.

Put these together and you have characters that won’t settle for anything other than close combat and can reliably bring the fight to your opponent.

Stone Cold Steve Austin can bring the fight wherever he pleases with Vehicular Assault. Using Grand Entrance or a friendly Telekinesis, lining up Stone Cold (on either starting line) for his full speed Charge is relatively easy, and more intimidating with his Improved Movement: Characters and Hindering. If he has one action token, he can use Charge (normally or from Vehicular Assault) to activate his Signature Move: Stone Cold Stunner, adding KNOCKBACK and the potential to remove an action token from Stone Cold, setting him up to use his Signature Move again next turn. Counting your opponent’s attack range is important in any game of HeroClix, and Stone Cold will have your opponent hesitating to advance at all.

Triple H will also give your opponents pause for fear of your damage potential. Numbers Game, present on both of his starting lines, grants friendly characters that share a keyword with him (besides WWE) Empower. He has the generic keywords Assassin and Politician and will combo nicely with ABPI #013b Black Widow or WKMP18-102 Black King. Slingshot and Slam will help reposition opponents to make the most of your Empower. Even without Numbers Game, it’s worth noting that on his 45-point starting line he can push onto his blue click numbers with Outwit. Gaining the protections of WWE Rules and Outwit means he’ll be an awesome support piece. Whether you need to dish out damage with multiple Empowers or an Outwit that can’t be outwitted in turn, Triple H is the Superstar for your team.

Asuka is a figure that nobody’s ready for! If you want another piece with a deceptive amount of damage, look no further than Asuka. Despite modest printed damage, Asuka’s traits and special powers can all increase her damage. Get Asuka within 4 squares of her target (which Nimble can help with), and she can subject them to her Signature Move: Flying Hip Attack for a maximum +3 modifier to damage. Does your opponent’s team have bystanders? Retaliators? Easy-to-KO figures are fuel for No One Is Ready For Asuka, modifying her combat values for the rest of the game. If an opponent does knock Asuka onto her last three clicks, they’ll have to contend with trying to hit her through range protection and Combat Reflexes, while avoiding her Asuka Lock and Flurry in the process. Asuka is capable of serious damage on any click, offering one of the most consistent dials of the WWE Superstars.

Eddie Guerrero is definitely a Superstar your opponents won’t want on blue clicks. Eddie may not have the deep dial that other WWE HeroClix have, but he makes up for it with Viva la Raza. His last click contains STOP and a 1 click heal the first time it’s revealed. This means that not only will Eddie likely see his blue click numbers, but that opponents will have to hit him back onto the STOP and then one final time to actually KO him! Once you’ve mixed Eddie with non-WWE characters, his STOP will gain Protected: Outwit, Pulse Wave, giving him even more longevity. While he’s on those blue clicks. Lie, Cheat and Steal will make the task even more difficult, as Eddie can use Probability Control or an enhanced version of it (see below). Eddie also brings offense to the table with his Signature Move: Three Amigos, letting him make 3 close attacks with Flurry. Pair that with Reversal, and Eddie can potentially make 4 close attacks in one turn. Despite having the shortest dial in WWE HeroClix, Eddie can be one of the hardest to KO.

Lastly, don’t forget about the WWE Ring included with the Mixed Match Starter Set. It’s arguably the coolest part of WWE HeroClix since it looks great with any of your figures. When it comes to gameplay, players learned from the Boxing Ring that clearing 5 by 5 area of the map can be invaluable. Depending on your team’s strategy it may open up offensive or defensive options. The WWE Ring plays to the strengths of WWE characters, providing ropes and rerolls for your close attacks or opposing range attacks.

Using any of the WWE game elements alongside characters or equipment (like XDPS #G003 Nimrod, MP18-005 Lockjaw, or MP19-s001 Exospex.) that let you pick-a-power will greatly increase your options. The WWE Ring will let you do it for the smallest cost of just 5 points. One of the benefits is that you’ll get to combine powers that haven’t existed on the same character before. Nimrod will have the option to pick Reversal and Phasing/Teleport up to an opposing character that missed him for an attack. Lockjaw can call Submission Hold to lock down an adjacent character for the rest of your team to attack from a safe range. The variety of pick-a-power characters and additional game elements in Modern Age means the WWE Ring is worth a LOT more than the 5 points yo Save u’ll pay to have it on your team!

Using any of the WWE game elements alongside characters or equipment (like XDPS #G003 Nimrod, MP18-005 Lockjaw, or MP19-s001 Exospex.) that let you pick-a-power will greatly increase your options. The WWE Ring will let you do it for the smallest cost of just 5 points. One of the benefits is that you’ll get to combine powers that haven’t existed on the same character before. Nimrod will have the option to pick Reversal and Phasing/Teleport up to an opposing character that missed him for an attack. Lockjaw can call Submission Hold to lock down an adjacent character for the rest of your team to attack from a safe range. The variety of pick-a-power characters and additional game elements in Modern Age means the WWE Ring is worth a LOT more than the 5 points yo Save u’ll pay to have it on your team!

Plenty of players got to play in a WWE-only special side event at the ROC World Cup this weekend. There were some special rules – each team had 2 players, each wit ha 200-point team of WWE figures only. Maps were optimized for Signature Moves and Flying Leaps. There were even special scenario rules! Players found success with a variety of teams, with the Superstars named above as well as “Macho Man” Randy Savage, John Cena, Undertaker, Andre the Giant, The Rock, and many more!

Thanks for reading our article series on WWE HeroClix! We hope you’ve learned more about the powers and abilities these Superstars bring to the table, and why they’re not to be underestimated. We’re confident they offer a unique, exciting HeroClix experience for players new and old, and look forward to seeing how they affect the metagame.

Whether you’re just entering the HeroClix arena with WWE or just looking for a fun store to play in, you can find a HeroClix retailer near you with the Store Locator on win.wizkids.com. If you want to see the WWE HeroClix figures in action you can watch Austin Creed and Tyler Breeze face off on the UpUpDownDown YouTube Channel!

WWE HeroClix Draft Picks with Tyler Breeze and Austin Creed! Part 1

WWE HeroClix Playthrough with Tyler Breeze and Austin Creed! Part 2