Please see below the official changes to the figures/game elements that were on the Q2 2022 Watch List (Click here to see the original Q2 2022 Watch List post).

The following errata are effective July 11.

FF21 #L141 Thanos

EFFECT REVIEWED:
(TRAIT) BEHOLD THE ULTIMATE POWER IN THE UNIVERSE: At the beginning of your turn, roll a d6 and choose a number of Infinity Gem effect(s) equal to half the result from the list below. Thanos can use the chosen effect(s) until your next turn. *POWER – Close Combat Expert, Range Combat Expert.
*TIME – Probability Control, Super Senses.
*REALITY – Barrier, Smoke Cloud. Thanos may use both as FREE, but only to generate 1 marker.
*SOUL – Steal Energy, but with close and range attacks. Regeneration as FREE.
*MIND – Improved Targeting: Hindering, Elevated, Blocking, Characters, Adjacent. Mind Control as FREE.
*SPACE – Phasing/Teleport. Phasing/Teleport as FREE, but only to move up to 6 squares.

ERRATA:
BEHOLD THE ULTIMATE POWER IN THE UNIVERSE: At the beginning of your turn, roll a d6 and choose a number of Infinity Gem effect(s) equal to half the result from the list below. Thanos can use the chosen effect(s) until your next turn.
*POWER – Close Combat Expert, Range Combat Expert.
*TIME – Probability Control, Super Senses.
*REALITY – Barrier, Smoke Cloud. Thanos may use both as FREE, but only to generate 1 marker.
*SOUL – Steal Energy, but with close and range attacks. Regeneration as FREE.
*MIND – Mind Control as FREE. When Thanos uses it, he has Improved Targeting: Hindering, Elevated, Blocking, Characters, Adjacent.
*SPACE – Phasing/Teleport. Phasing/Teleport as FREE, but only to move up to 6 squares.

Explanation: The current wording of Thanos’ Behold the Ultimate Power in the Universe trait allows the Thanos player to choose the “MIND” effect and be granted the Improved Targeting effects independent of any use of Mind Control (i.e. making a ranged attack for damage). This was not the intent for the effect and, as such, we are issuing an errata to fix this. With the new wording, Thanos is only granted the Improved Targeting when using Mind Control.

WW80 #065 Sky Tyrant

EFFECT REVIEWED:
SKY TYRANT FLIES AGAIN!: Flurry. Charge, but do not halve Speed. // When Sky Tyrant hits, after resolutions he may move up to half his speed value using [Improved Movement: Characters].

RESULT:
No change.

XMRF #055 Blackheart

EFFECT REVIEWED:
HEART OF DARKNESS: If a character has been KO’d since your last turn, Blackheart deals penetrating damage. // FREE: Once per turn for all characters with this trait, KO a friendly XMRF #006 Hellfire Club Guard. If you did, remove all action tokens from Blackheart, heal him 1 click, and after resolutions he can use either Charge or Running Shot as FREE.

RESULT:
No change.

FFFF #044 Molecule Man

EFFECT REVIEWED:
MOLECULAR MANIPULATION: Smoke Cloud as FREE. // FREE: Roll a d6 and choose a number of non-debris terrain markers within range up to the result. Replace those markers with any combination of hindering, water, or blocking terrain markers. At the beginning of your next turn, remove all markers placed this way.

ERRATA:
MOLECULAR MANIPULATION: Smoke Cloud as FREE. // FREE: Choose up to three non-debris terrain markers within range. Replace those markers with any combination of hindering, water, or blocking terrain markers. At the beginning of your next turn, remove all markers placed this way.

Explanation: This change being made to Molecule Man is less about the figure’s power level and more about the amount of time that his Molecular Manipulation effect has on a game. With both effect of Molecule Man’s Molecular Manipulation trait being FREE actions, it can be used every one of the Molecule Man player’s turn… and each turn that player has to roll and then decide what their best course of action is once they see their roll result. By removing the die roll, players should be able to more quickly decide which markers they will want to replace without waiting to see a die result (ideally on their opponent’s turn). With a set number of three markers, there is a slight downgrade to the effect in that MM can no longer swap out 4-6 markers with a high roll… but at the same time it is a slight upgrade as well in that there is no longer the possibility of a 1-2 low result.

FFFF #s001 Alchemical Potion

EFFECT REVIEWED:
EQUIP: Any. UNEQUIP: Drop. EFFECT: When equipped, place the Alchemical Potion in the circle on the front of this card with the arrow pointing to the color of your choice. // FREE: Roll a d6. Turn the Alchemical Potion clockwise a number of colors equal to the result. The character can use that power until your next turn. Light Object.

RESULT:
No change.

FFFF #s002 Alchemical Fire

[NOTE: This equipment was previously errata’d and the wording below is the updated wording.]

EFFECT REVIEWED:
EFFECT: When equipped, place the Alchemical Fire in the circle on the front of this card with the arrow indicator pointing to the effect of your choice. // FREE: Roll a d6. Choose either clockwise or counter-clockwise and turn the Alchemical Fire in that direction a number of effects equal to half the result. Until you roll again, attacks made by the equipped character have the listed effect.

Top Left: Damage dealt is penetrating damage.
Top Right: After resolutions, you may deal 1 damage to each character adjacent to a hit target.
Bottom Right: Give a hit character a Fire token if they don’t already have one. // At the beginning of each turn, deal each character with a Fire token 1 penetrating damage. // When a character with a Fire token clears action tokens, remove their Fire token.
Bottom Left:
Until your next turn, hit characters modify their attack -2.

ERRATA:
EFFECT: When equipped, place the Alchemical Fire in the circle on the front of this card with the arrow indicator pointing to the effect of your choice. // FREE: Roll a d6. Turn the Alchemical Fire clockwise a number of effects equal to half the result. Until you roll again, attacks made by the equipped character have the listed effect.

Top Left: Damage dealt is penetrating damage.
Top Right: After resolutions, you may deal 1 damage to each character adjacent to a hit target.
Bottom Right: Give a hit character a Fire token if they don’t already have one. // At the beginning of your turn, deal each character with a Fire token 1 penetrating damage. // When a character with a Fire token clears action tokens, remove their Fire token.
Bottom Left: Until your next turn, hit characters modify their attack -2.

Explanation: There are two changes being made for Alchemical Fire. Upon review, it was decided that the damage trigger for the Bottom Right effect being the beginning of “each turn” was too potent. This is being changed to “your turn” so damage will only be dealt at the beginning of the turn of the player who has the Alchemical Fire equipped.

Additionally, the intent of the die roll was to randomize the effect a player would land on. With only four effects, allowing the choice of turning the Alchemical Fire either clockwise or counter-clockwise made it too easy to consistently land on a specific effect. The choice of direction to turn the Alchemical Fire is being removed to make this less consistent.

AFFE #052 Wolverine

EFFECTS REVIEWED:
TRACKING THE TARGET: At the beginning of the game, choose an opposing character as Wolverine’s Mark. Whenever that character moves, after resolutions you may move Wolverine up to 2 squares. // If Wolverine’s Mark is KO’d, choose a different opposing character to be a new Mark.

SILENTLY STALKING: Wolverine can’t be targeted until he has made an attack this game or is adjacent to his Mark.

ERRATA:
TRACKING THE TARGET: At the beginning of the game, choose an opposing character as Wolverine’s Mark. Whenever that character moves, after resolutions you may move Wolverine up to 2 squares. // At the beginning of your turn, if no opposing character on the map is Wolverine’s Mark, choose an opposing character to be Wolverine’s Mark.

Explanation: Wolverine’s Tracking the Target trait was problematic when combined with X-Men swap tech. With swap tech, Wolverine could be brought into the game after the “beginning of game” phase so his controller did not have to choose a “Mark.” This would make Wolverine nigh-untargetable until his controller chose to make an attack (as per his Silently Stalking trait)… effectively giving the opponent no opportunity to force Wolverine to be able to be targeted by moving their Mark adjacent to him. This interaction undermines the intent of the effect. We are changing the second sentence of Wolverine’s Tracking the Target trait such that the Wolverine player must choose a new “Mark” at the beginning of any turn that they do not have a Mark.

HOX #051 Maggott

EFFECTS REVIEWED:
…BUT IT’S HOW I LIVE: FREE: Remove an adjacent Eany or Meany bystander from the map. If you do, remove all of that bystander’s Food tokens and give them to Maggott.

RESULT:
No change.