It’s a Trap!
Rating/Difficulty: Rookie Level
1) The Game State
Your opponent has repeatedly said that action dice aren’t worth buying. You have purchased both a Trap Hole and a Ring of Magnetism, and you’re ready to show them how wrong they are. Plus, they have been using their Harpie Lady character to keep a huge supply of Sidekick blockers.
It’s time to show your opponent the error of their ways, and use your non-character cards to let you hit your opponent’s life total for the full 20. Show them the power of team synergy.
2) The Play Area
Your opponent has the following dice in the field (13 total):
- Sidekick x 7 (Yes, 7 fielded Sidekicks in their field)
- Harpie Lady x 3 – All level 1
- Injection Fairy Lily – level 1
- Injection Fairy Lily – level 3
- Slifer the Sky Dragon – level 3
You have the following dice:
… in the Field Zone:
- none
… in your Reserve Pool:
Characters:
- Marshmallon – level 2
- Red-Eyes B. Dragon – level 2
Action Dice:
- Trap Hole
- Ring of Magnetism
Energy:
- Sidekick on Wild Energy
- Sidekick on Mask Energy
- Sidekick on Bolt Energy
… in your Used Pile:
- n/a
… in your Prep Area:
- n/a
… in your dice bag:
- n/a
Click on card to expand image.
3) The Teams
Your Opponent’s Team:
- Harpie Lady: Cyber Slash
- Injection Fairy Lily: Rocket Attack
- Silfer the Sky Dragon: Lightning Blast
Your Team:
- Marshmallon: Fluffy Fairy
- Red-Eyes B. Dragon: Inferno Fire Blast
- Ring of Magnetism: Monster Attraction
- Trap Hole: Wide
Basic Action Cards:
- Horn of the Unicorn
- Swords of Revealing Light