Undead’s Werewolf and Werewolf Alpha had a really cool, flavorful Lycanthrope trait. At the beginning of the turn, a shared die roll would determine how transformed they were. In practice though, we identified two issues with this mechanic. Firstly, if you ran a team of Werewolves it could be frustratingly time-consuming to change the click number of all your figures every turn. Secondly, when your Werewolves were at their strongest, they were also at their most fragile, and a single click of damage would KO them. The old mechanic was interesting, and balanced, but wasn’t as much fun for players as we had hoped. Wheels of Vengeance was the perfect time to reimagine what lycanthropy could mean.