Please see below the official changes to the figures/game elements that were on the Q4 2022 Watch List (Click here to see the original Q4 2022 Watch List post). 

The following errata are effective November 14. 

MODERN AGE 

DP21-005 Wonder Woman 

EFFECT REVIEWED:  

QUEEN OF THE UNDERWORLD: Once per game, when a friendly standard character would be KO’d (including Wonder Woman), you may instead turn that figure to their last non-KO click, then roll a d6 and heal them equal to half the result. Protected: Pulse Wave. 

ERRATA:
QUEEN OF THE UNDERWORLD: Once per game for all friendly characters with this trait, when a friendly standard character would be KO’d (including Wonder Woman), you may instead turn that figure to their last non-KO click, then roll a d6 and heal them equal to half the result. Protected: Pulse Wave. 

Explanation:The current wording of Wonder Woman’s QUEEN OF THE UNDERWORLD trait allows it to stack if multiple copies of her are used on a team. At the most egregious, six copies of her would have that trait, a STOP click, and a Wonder Woman team ability enhanced Super Senses. On average, such a team would need to be attacked 28 times before a single Wonder Woman would actually be KO’d, assuming single target attacks and that every attack roll was high enough to hit. As that is unlikely to occur in a timed game, we are limiting her trait to only trigger once for all friendly copies of Wonder Woman. 

XoSOP035 Magik 

EFFECT REVIEWED:  

I’LL KICK THE DOOR OPEN: Charge, Phasing/Teleport. When Magik moves, after resolutions generate a Stepping Disc marker in the square she began her movement in. // Friendly characters within 2 squares of the Stepping Disc marker can use “FREE: Place this character into an unoccupied square with a Stepping Disc marker.” // At the beginning of your turn, remove all Stepping Disc markers. 

ERRATA:
I’LL KICK THE DOOR OPEN: Charge, Phasing/Teleport. When Magik moves, after resolutions generate a Stepping Disc marker in the square she began her movement in. // Friendly characters within 2 squares of the Stepping Disc marker can use “FREE: Place this character into an unoccupied square with that Stepping Disc marker.” // At the beginning of your turn, remove all Stepping Disc markers. 

Explanation:Adding a figure to the watchlist before it has a chance to perform in Modern is not something we do lightly, but we felt Magik’s potential for enabling cross-map alpha strikes was too great to ignore. With this change the Stepping Disks she generates will only allow friendly characters to teleport to the Disk giving them the effect, not across the entire map. 

XoS053b Mad Jim Jaspers 

EFFECT REVIEWED:  

 THE CROOKED MARKET FREE: Choose an equipped friendly character within range and line of fire. Replace their equipped equipment with another equipment of equal or less points from your Sideline. // POWER: Once per game choose a friendly unequipped character within range and line of fire and choose an equipment from your Sideline. Equip the chosen character with the chosen equipment. 

ERRATA:
None. 

Explanation:Mad Jim Jaspers has made a considerable showing since his introduction, due both to his above trait and FREE Barrier. We considered if the flexibility his trait affords needed to be reined in, but testing showed such action was not necessary at this time; much of his primary use (equipping characters quickly) will be part of the game’s rules in the upcoming update. As an aside, players need not worry about Mad Jim Jaspers not functioning when that update arrives. While he would have been able to function, we are reworking the shared draft of the Sideline rules to make that clearer. 

DPlus054 Sakaarian Iron Man 

EFFECT REVIEWED:  

 I’VE WORKED WITH SCRAPS BEFORE: At the beginning of the game, you may generate up to 3 standard objects anywhere on the map at least 5 squares from one another. // When Sakaarian Iron Man picks up a standard object, you may instead place it on his card if less than two standard objects are on his card. // Sakaarian Iron Man modifies his combat values by +1 for each standard object on his card and, at the beginning of your turn, may choose one standard speed or attack power for each standard object on his card to use until your next turn. // When Sakaarian Iron Man would be dealt damage from an opponent’s attack, you may remove a standard object from his card to take 1 unavoidable damage instead. 

ERRATA:
None. 

Explanation:Sakaarian Iron Man has been another frequently played figure, and we felt that warranted looking at. Ultimately, though, we decided that there are sufficient answers for him in modern, and several upcoming figures may see that his prominence in Modern Age naturally declines as sets come out. 

WW80064 Scarab 

EFFECT REVIEWED:  

THE TRAINING WHEELS ARE OFF: Scarab can count squares for range and line of fire from unheld objects and opposing equipped characters. When Scarab attacks this way, he deals a maximum of 1 damage. 

ERRATA:
None. 

Explanation:Scarab’s play has seen a marked increase lately, and with the new equipment rules coming we had concerns that he may be too overpowering. After testing, we decided he may help provide a counterbalance against the increased use of equipment we expect to see, but we will be keeping an eye on him for the remainder of his time in Modern Age. 

F4SOPL141 Thanos 

EFFECT REVIEWED:  

BEHOLD THE ULTIMATE POWER IN THE UNIVERSE: At the beginning of your turn, roll a d6 and choose a number of Infinity Gem effect(s) equal to half the result from the list below. Thanos can use the chosen effect(s) until your next turn.
*POWER – Close Combat Expert, Range Combat Expert.
*TIME – Probability Control, Super Senses.
*REALITY – Barrier, Smoke Cloud. Thanos may use both as FREE, but only to generate 1 marker.
*SOUL – Steal Energy, but with close and range attacks. Regeneration as FREE.
*MIND – Mind Control as FREE. When Thanos uses it, he has Improved Targeting: Hindering, Elevated, Blocking, Characters, Adjacent.
*SPACE – Phasing/Teleport. Phasing/Teleport as FREE, but only to move up to 6 squares. 

ERRATA:
BEHOLD THE ULTIMATE POWER IN THE UNIVERSE: At the beginning of your turn, roll a d6 and choose a number of Infinity Gem effect(s) equal to half the result from the list below that were not chosen last turn. Thanos can use the chosen effect(s) until your next turn.
*POWER – Close Combat Expert, Range Combat Expert.
*TIME – Probability Control, Super Senses.
*REALITY – Barrier, Smoke Cloud. Thanos may use both as FREE, but only to generate 1 marker.
*SOUL – Steal Energy, but with close and range attacks. Regeneration as FREE.
*MIND – Mind Control as FREE. When Thanos uses it, he has Improved Targeting: Hindering, Elevated, Blocking, Characters, Adjacent.
*SPACE – Phasing/Teleport. Phasing/Teleport as FREE, but only to move up to 6 squares. 

Explanation:Thanos has been a dominant force in the meta since his release, and even through his last watchlisting continues to be a staple. Thanos teams are reliably non-interactive, often hidden behind copious blocking terrain and freely repositioning to prevent the opponent from engaging. This is, to a degree, as much an issue with Barrier as it is Thanos, and we considered not changing Thanos due to the upcoming terrain rules changes potentially fixing that. However, that is some time away, and we feel that, at least for now, the health of the game is best served by making Thanos slightly less reliable. 

XoSLG03 Apocalypse 

EFFECT REVIEWED:  

THE HOUR OF YOUR GLORY IS AT HAND, MY HORSEMEN: The bystanders on this card are “Horsemen Bystanders” and have [MAX 1]. // At the beginning of the game, you may generate a Horsemen bystander. When Apocalypse crosses a starting line, after resolutions you may generate a Horsemen bystander. 

ERRATA:
THE HOUR OF YOUR GLORY IS AT HAND, MY HORSEMEN: The bystanders on this card are “Horsemen Bystanders” and have [MAX 1] and a point value of 5. // At the beginning of the game, you may generate a Horsemen bystander. When Apocalypse crosses a starting line, after resolutions you may generate a Horsemen bystander. 

Explanation:An analysis of the results from this year’s World Championships showed a record number of 0-0 losses, which can be attributed to Apocalypse. With his ranged Mastermind and the speed at which he can generate bystanders, very few teams can produce enough attacks to KO an Apocalypse, and that problem is multiplied when he is used in multiples. Several possible fixes were considered, from making him UNIQUE, to restricting his Mastermind, to, ultimately, giving his bystanders a point value. We hope this will incentivize Apocalypse towards more aggressive strategies and dynamic games, while keeping his unique toolkit intact. 

 

SILVER AGE 

XoS053b Mad Jim Jaspers 

Ban List Change:  

None. 

Explanation: Figures in Silver Age benefit from a greater array of interactions, and Mad Jim Jaspers exemplifies this more than most. His ability to freely equip high-cost equipment at no cost is concerning, but we decided it was not necessary to remove him from Silver at this time. 

ADW067 Hawkeye 

Ban List Change:  

None. 

Explanation: Recent rules changes has reduced the overall “strength” of Hawkeye (and Vulture to a lesser degree) in the Silver Age format– most notably from recent rules changes that do not allow modification of damage values through the use of Perplex. However, the ability to make multiple attacks still raises a concern in the Silver Age format for the amount of time a player’s turn can take– which was part of the original justification for his banning. As such, he will remain banned from Silver Age. 

F4SOPL141 Thanos 

Ban List Change:  

Banned in Silver Age. 

Explanation: Even with the change made above, Thanos remained the single best user of ID Cards in the game. For the health of Silver Age we are banning him, though we may revisit this if ID Cards are removed from the format. 

XoSLG03 Apocalypse 

Ban List Change:  

None. 

Explanation: We strongly considered banning Apocalypse, but with the change made above we feel he won’t become an oppressive force in the Silver Age meta.