Dear HeroClix Players,
Below are the official changes to figures/game elements on the Q4 2019 Watch List. The following errata/clarifications/rulings are effective immediately as of this posting. First are figures that received an errata, followed by the rationale behind leaving other figures as they are.
APBI #050 Trader
An errata is being issued to Trader that prevents multiple equipment being exchanged if you play more than one Trader.
- LET’S MAKE A TRADE: FREE: Choose an equipped character (friendly or opposing) within 3 squares and line of fire. If Trader is equipped, and both equipment have Equip: Any, those equipment are now equipped to the other character.
- LET’S MAKE A TRADE: FREE: Once per turn for all characters with this power, choose an equipped character (friendly or opposing) within 3 squares and line of fire. If Trader is equipped, and both equipment have Equip: Any, those equipment are now equipped to the other character.
- While we don’t feel anything is overpowered about Trader’s ability to exchange equipment, we are concerned by the memory effect of multiple equipment being exchanged between friendly characters. Having to track which figures already activated which equipment and which Trader already exchanged equipment can become an unfun bookkeeping exercise when more than one Trader is on the map. This errata eliminates the possibility for that confusion and any unintended illegal actions.
XDPS #014 Proteus – An errata is being issued to Proteus to limit the amount of terrain he can generate.
- THE GARDEN OF PROTEUS: Whenever a character within range is given a costed action, after resolutions you may generate a blocking, hindering, obscuring, or water terrain marker within 3 squares of that character but not in their square. At the beginning of your turn, remove all terrain markers generated by Proteus.
- THE GARDEN OF PROTEUS: Once per action for all characters with this trait, whenever a standard character within range is given a costed action, after resolutions you may generate a blocking, hindering, obscuring, or water terrain marker within 3 squares of that character but not in their square. At the beginning of your turn, remove all terrain markers generated by Proteus.
- Proteus’ ability to generate terrain with “The Garden of Proteus” was excessive, particularly when using more than one of him and bearing in mind that characters, while needing to be given the action within Proteus’ range, could be far outside of his range after resolutions (when the terrain is generated). At 10 points, playing multiple Proteus to effectively give your characters terrain manipulation comparable to Barrier at no cost after each of their costed actions afforded too much map control. Even though such a strategy might be fragile against a team prepared for it, the impact upon less experienced players would be deeply negative and unfun. Limiting the amount of the terrain that can be generated from a single action to one (no matter how many Proteus are on your force) and adding the requirement for a standard character brings Proteus’ trait to a reasonable power level while preserving him as an interesting, cost-effective option for team building.
APBI #049 Gardener
No changes are being made to Gardener at this time. Gardener’s ability to make FREE close attacks through his Hindering Markers is notable for not requiring range or line of fire. However, Gardener still requires range to the squares that he places his Hindering Markers in, such that anticipating an attack from Gardener is similar to counting spaces from any attacker. In combination with his relatively short dial, Gardener’s ability to attack through Hindering Markers distinguishes him, but he remains a manageable threat.
EAX #019b Vulture
No changes are being made to Vulture at this time. While Vulture has the potential to make many attacks in one turn, he reaches that potential through a dedicated team. Often, those teams are not themed and require Vulture to equip an object. As a Prime character that requires considerable support, with a team that offers opportunities for counter play, Vulture is effective but not problematic.
While we strive to avoid making changes to figures after they have been released if possible, our ultimate goal is to have a fun, friendly, and healthy game paired with a positive gameplay experience for both our casual and tournament players. We do reserve the right to revisit and make changes to any game elements highlighted in previous Watch Lists, especially as new game elements are released. Thank you to our players and play testers for providing your feedback on how we can further improve the game of HeroClix.