Check out the fourth of six new box sets that support the upcoming release of Impossible Lands this November: Pathfinder Battles: Impossible Lands – Heroes and Villains. Figures featured in this set showcase a variety of PC and NPC options which include: 

 
Ghoran Manipulator (Bestiary 3): 
Ghorans are sentient plants who grow in the shape of humanoids. A ghoran’s body is composed of one large seed encased in rich vegetable tissue covered with dense, green rinds. Magically created to be a delicious and nutritious food source that could adapt to hazardous environments, ghorans evolved to develop sentience, speech, and ambulatory bodies that could mimic humanoid forms and behavior to discourage predation. 

Oread Guard (Bestiary 2): 
These stone geniekin typically cherish quiet seclusion. Yet as they age, many oreads find themselves inexplicably drawn to some far-flung location with a pull like that exerted on the needle of a compass—intangible, constant, and ultimately irresistible. The destination of this mysterious pilgrimage is unique to each oread, though it usually ends in some place of great mystical power, natural splendor, or esoteric learning.  

Shield Marshal (Advanced Player’s Guide): 
Shield Marshals are human inhabitants from clockwork regions of the realm like Alkenstar. They have one goal in mind: to track down firearms and the secrets of how they’re made. Proficient in the use of many firearm weaponry, these agents of arms make better allies than enemies for your party. 

Student of Perfection (World Guide): 
Irori, the god of enlightenment and self-perfection, states that he was a mortal who gained godhood through achieving a physical and mental state that surpassed mortal limitations. His followers, known as Students of Perfection, seek to emulate Irori’s divine state by perfecting themselves using the words of the Unbinding of Fetters, Irori’s sacred text. The illuminated pages of the tome detail numerous physical, spiritual, and mental exercises, as well as methods of learning and remembering. 

Suli Dune Dancer (Bestiary 2): 
This enigmatic geniekin is a mix of elements. They are often artisans and peace brokers, compelled to try and bring harmony and balance in a world wrought with discord. Sulis have a natural charm that often eludes other geniekin, but tend to layer on a level of boastful pride or even arrogance as a personal quirk or humorous facade. Sulis’ boasts not only glorify themselves, but also secure their companions’ and families’ accomplishments in history, with the ultimate goal of spinning stories that will be retold for generations. This is especially true for sulis who have lived with other geniekin and have been seen as lesser for not having a strong connection to an Elemental Plane. 

Sylph Sneak (Bestiary 2): 
Sylphs are another geniekin notorious for their practice of “listening to the wind,” which most others dismiss as a fancy name for eavesdropping. While some may use the information they learn to blackmail or abuse others, most of them see listening to the wind as their way of staying connected to the world around them while still keeping it comfortably at arm’s length. Certainly the typical sylph sneak doesn’t seek to use what they learn for ill, but instead tries to warn others of dangers yet unrealized or to prepare themself for a dangerous task. 

Vanara Disciple (Bestiary 3): 
Vanara culture prizes order and discipline, leading to many vanaras studying monastic practices. They also value compassion, kindness, and community, whether that community is their own or one they’re visiting. Most vanaras are quick to offer aid to those in distress and rarely hesitate in the face of evil, no matter the danger it presents. Vanaras venerate Ragdya, the Sage of the Mountain, who encourages seeking enlightenment through worldly action and sees the virtues of pranks and humor. 

Vishkanya Infiltrator (Bestiary 3): 
With ophidian eyes with gold or white coloring, a forked tongue, and tiny, smooth scales set in serpentine patterns atop their skin, most onlookers assume these features to be an indicator of tiefling heritage or draconic magic. Among outsiders, little is known of the vishkanya ancestry other than that a vishkanya carries a potent venom within their blood and saliva, knowledge which has led to widespread fear and distrust. To avoid persecution, vishkanyas entrench themselves deep into their chosen societies and train in the arts of subtlety. Drawn to work that allows them to put their skills to good use, vishkanyas often take the roles of spy, mercenary, bodyguard, and even assassin. 

If you’re looking for figures that are deeply connected to a variety of elements, to provocative cultures, or that struggle to meet society’s expectations then the Heroes and Villains are a perfect fit! 

 

For more information on these figures and the other Impossible Lands box sets Click Here! 

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