Tin Man OP Event Preview
This July, WizKids/NECA will launch a brand new organized play event based on the Star Trek- The Next Generation episode, Tin Man.
As you may recall, the episode Tin Man involved the Federation racing against the Romulans to make first contact with a strange new alien organism. The Federation named the alien organism “Tin Man” which appeared to be a living starship orbiting a star that was about to go super nova. Is the Tin Man friend or foe? Can you survive first contact? Can you escape before the star goes supernova? Find out in the new Star Trek: Attack Wing – Tin Man Organized Play Event.
Setting up for the Tin Man OP event is simple. Players place a planet token in the play area centered from north to south, so that there is exactly 4” between it and the west edge of the play area. The planet token represents the star. It is a complete obstruction for firing purposes and any ship that overlaps the star at the end of its movement is destroyed.
An objective token is also placed in the play area, centered from north to south so that there is exactly 12” between it and the west edge of the play area. The objective token represents “Tin Man.” Treat this token as a ship with the following stats: Primary Weapon: 0, Agility: 0, Hull: 5, Shields: 5.
Tin Man cannot move, perform actions or attack, but if it is attacked, it immediately retaliates against the attacking ship by emitting an energy wave. If an attack is made within Range 1-2 of Tin Man, an energy wave is also emitted from Tin Man.
The energy wave is a 6 die attack that the attacking ship cannot defend against. All hits and critical hits deal normal damage. Additionally, every other ship within Range 1-2 of the energy wave are targeted by a single 3 die attack. Each ship within range suffers normal damage for each hit or critical hit result and cannot defend against this attack.
As usual the objective of this scenario is to destroy your opponents ships, however, you can gain bonus points if you are able to make contact with Tin Man. At the end of the game, each player that makes contact with Tin Man gains +5 Fleet Points. The player that made contact with Tin Man first gains an additional +10 Fleet Points. Players can attempt to make contact with Tin Man by moving within Range 1 of Tin Man and then performing a Scan Action to place a Mission Token on your ship’s card, instead of placing a Scan Token beside your ship. Then, while within Range 1, that ship may perform an Action to Roll 1 attack die for each Mission Token on your ship card. If you roll at least 2 Hit results, you have made contact with Tin Man. Remove all of the Mission Tokens from that Ship Card and place one of them beside your ship cards. This represents that your fleet has made contact with Tin Man.
As a player, you will have to decide how to best handle first contact. Keep in mind if you initiate combat while too close to Tin Man, it will attack back with its powerful energy wave. Will you risk getting close enough to initiate first contact or will you simply try to destroy your enemy from a distance?
Every player who shows up and plays in this event gets a resource as a participation prize. The resource for this event is Intercepted Messages. At the start of the game place 5 Evade Tokens on this card. During the Activation Phase, if an opposing ship that is within Range 1-2 of one of your ships performs a Scan, Battle Stations, or Cloak Action from its Action Bar, you may choose to immediately remove 1 Evade Token from this card and place it beside your ship, even if there is already one there. You can only use this ability once per round.