Rev. 3/26/15

D&D Attack Wing FAQ

General

A: Use the rules in the full Rulebook. The Quick Start Rulebook is only meant as a general introduction to the game system.
A: Yes, during the End Phase you remove 1 Duration Token from every Upgrade Card and Damage Card that possesses one, even if the Duration Tokens were just placed recently.
A: A Creature cannot possess more than one copy of the same Effect Token. Any ability that would place a duplicate copy of an Effect Token on a creature is ignored.
A: No. Whenever an effect prohibits a target from rolling any defense dice (e.g. Magic Missile), then both the Roll Defense Dice and Modify Defense Dice steps of combat are skipped. Therefore, no action tokens, including Dodge Tokens, can be spent to avoid such an attack.

This is different than when an effect simply reduces the number of defense dice to 0 (e.g. from an effect that forces you to roll “-1 defense die”). In this case, the Roll Defense Dice and Modify Defense Dice steps still occur, and action tokens can still be spent as normal.

A: Yes, this is an exception to the previous rule. Energy Resistance provides an automatic Dodge result against Upgrade attacks of a particular Energy type, regardless of whether or not the defender is permitted to roll defense dice. Energy Resistance applies even if the attack occurs outside the Combat Phase and even if action tokens cannot be spent during the attack.
A: If an Upgrade Attack identifies itself as being a Primary Weapon attack of a particular Energy type, then that supersedes the general rule about Primary Weapons not being of a particular Energy type.
A: A creature’s “Action Bar” is the row of Action Icons listed on its creature card. It does not include any “Action:” abilities included in the creature’s card text.
A: There are only two play levels: ground and air. A swooping creature is always considered to be in the air. This prohibits swooping creature from making certain attacks, such as Tail Sweep and Cleave, against creatures on the ground, since these attacks require the attacker to be on the same play level as the defenders.
A: No, you must trigger the ability immediately or not at all. If you trigger another ability, then it is too late for you to trigger the first ability. However, it is possible for both players to trigger an effect “immediately” after a certain condition is met.If the order matters, then the active player’s effect triggers first.
A: As per the rulebook, page 27:

“If moving past the other figure, use one of the [Straight] Maneuver Templates to continue the flying creature’s move past the other figure, even if it was using a [Bank] or [Turn] when it bumped the ground figure.”

The word “continue” is meant to imply that you still use the original template, but use the [Straight] template just to keep going until you make it past to the other side.

Keep in mind that this is optional. The flying creature can choose to stop in front of the ground creature if it chooses.

A:No. As per the rulebook, your Feint Action fails if you cannot place your creature without overlapping another creature or
obstacle.

A. Yes, unless the attack specifies that it must be used against an “enemy” creature.

A: Yes. Spending an Action Token is not the same thing as performing an Action.
A: No. Damage is inflicted during the Deal Damage step, which means it’s too late to deflect the extra damage with Armor (which is deflected during the previous step).
A:No, this only refers to your normal movement during the Activation phase. It triggers specifically after the Clean Up step.
A:No, when a card like Charm or Paralyzing Touch mentions that a specific number of defense dice are to be rolled to determine the outcome of an effect, then that number of dice cannot be altered. One partial exception to this rule is Dragonfly the Grey, whose text allows him to re-roll 1 blank result each time he rolls the defense dice. His ability would be effective in this situation.
A:Yes, as long as the target is at Range 4 (or greater) from the attacking creature.

Creatures

A: Yes. In this case, it is the distance from Eshaedra to the target creature that matters.
A: Yes. Consider that a living being might present greater resistance to a spirit than a wall would.
A: The new Wraith is placed during the End Phase when the defeated creature is removed from play. That is why the term “killing blow” was used rather than “lethal damage.”
A: Yes. Calamity is only protected from attacks that specifically say that they “penetrate” Armor.
A: No, since you can only have one immediate effect trigger from the same condition. This is a reversal of a previous ruling.
A: If you attack with Bigby’s Hand at full attack dice, you will be unable to use Tiamat’s special ability. It affects all of your attacks during that round.

Troops

A: No. Once it is established that a soldier cannot fit in a particular position, the player cannot intentionally place future soldiers in that position. Of course, if there are no open spaces in any direction, then the player will be forced to press the remainder of his soldiers.
A: A Troop (consisting of all soldiers) is considered one creature. A soldier is an individual unit within the Troop. So Close Quarters would allow multiple attacks against the same Troop. Create Spawn only works when the last soldier in the Troop is defeated.

Upgrades

A: No, you can keep the Upgrade and try again. The Continuous Effect only triggers if it at least one creature receives an Effect Token.

Additionally, it is possible that one or more creatures will end the effect prematurely (due to Legendary Resistance, being woken up, etc.); if this occurs, do not discard the Upgrade until the Continuous Effect has ended for all creatures.

A: No, you must add the first 2 Damage Cards that you receive. Remember that you must resolve normal hits before resolving critical hits.
A: Yes, but the creature itself is not considered to retain the actual Damage Cards, which is important for the text of creatures
such as Balagos.
A: Yes, if you activate Legendary Resistance immediately, then you suffer no effects at all from that particular Effect Token or
Damage Card.
A:Yes, you are considered to be dual wielding if you choose to activate both Upgrades during the same attack.
A: In this case, the creature would receive a Ground token but would still execute the maneuver on the Flight Maneuver Dial as if the creature were on the ground (i.e. no “Flight vs. Ground Overlapping Advantage”).

Campaign Artifacts

A: You can use Campaign Artifacts in standard games, including Organized Play events, as long as each player has a maximum of 1 Campaign Artifact in his or her Legion.
A: Correct, you can only have Tiamat or Bahamut Artifacts in your Legion. Moreover, you cannot have any other Campaign Artifacts in your Legion at the same time.

Organized Play (OP) Events

A:This is ultimately up to the venue, but the rules suggest that both players use the same Damage Deck.
A: No. A Wraith that enters play due to Create Spawn does not count as part of a player’s Legion Remainder. The new Wraith is considered an extension of the original Wraith who used the Upgrade, which is why it dies if the original Wraith dies.
A: Use the discounted rate. So for Arveiaturace, the opponent would subtract 0 LP due to Close Quarters.
A: Use the Legion Points showing on the current topmost Troop Token. Therefore, Limnen’s ability can be an effective way to deny your opponent Scenario Points.
A: You bring your 90 point Legion to the event. You then receive your blind booster, and can build up to 30 points from the booster. Upgrades cannot be swapped between your 90 point Legion and your blind booster. You cannot alter your 90 point Legion after receiving your blind booster.
A: In this rare case, the players should each roll an equal number of dice, and victory for the round should be given to the player who rolls the most Concentrate results. If this situation occurs when determining the winner of a tournament, the venue may elect to do a final showdown between the two players to determine victory.
A: You can take either vial, but you can only hold 1 type of vial at a time, and you cannot drop a vial into the well unless it matches your side (poison or antidote). In other words, if you choose to pick up the wrong vial type, you will not be able to drop it until your creature is defeated.

© 2015 Wizards of the Coast LLC All Rights Reserved. Dungeons & Dragons, D&D, Wizards of the Coast, and their respective logos are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries, and are used with permission.