The Trouble with Tribbles OP Event Preview

This September, WizKids will launch a brand new organized play event based on the Star Trek Original Series Episode, The Trouble with Tribbles.

While heading towards the disputed Sherman’s Planet after a shore leave on Deep Space Station K7, your fleet is set upon by an enemy fleet that was also at the space station. Both fleets have brought some tribbles on board their ships from the station. Will the small creatures cause problems for your fleet during the battle? Or will they help your ships achieve victory?

Set up for the Star Trek: Attack Wing – The Trouble with Tribbles scenario begins by placing the Planet Token directly in the center of the play area. Then place 24 Mission Tokens in a pile beside the play area. These tokens represent Tribbles. While there seems to be an infinite number of Tokens in this pile, if at any time there are not enough Tokens, add more to the pile.

Each player must then take 2 of the Mission Tokens from beside the play area and place them on 1 or 2 of his/her Ship Cards. You may place both Tokens on one Ship Card or 1 Token each on 2 different Ship Cards. When a Mission Token is on a Ship Card, it is considered to be a Tribble on that ship. During the End Phase of each round, add 1 Token from the pile beside the play area to each ship that already has at least 1 Token aboard it.

Tribble Tokens affect players’ ships as follows:

1-2 Tribbles on a ship adds +1 attack die and +1 defense die each time it attacks or defends.

3-4 Tribbles on a ship has no effect.

5 or more Tribbles on a ship subtracts 1 attack die and 1 defense die each time it attacks or defends.

If a ship with any number of Tribble Tokens aboard includes any Klingon Captains or [Crew] Upgrades, that ship cannot perform any free Actions and must place an Auxiliary Power Token beside it if it executes a maneuver with a speed of 3 or higher.

Any ship that has at least 1 Tribble aboard gains the following Actions:

ACTION: If your ship is not Cloaked, disable all of your remaining Shields and target a ship at Range 1-2 that is not Cloaked and has no Active Shields. Place any number of your Tribble Tokens on the target ship’s Ship Card.

OR

ACTION: If your ship is not Cloaked, disable all of your remaining Shields and target the Planet Token at Range 1-2. Place any number of your Tribble Tokens back in the pile beside the play area. Then place 1 Critical Hit Token beside your Ship Cards.

When using either of these Actions, a ship cannot transfer any Tribble Token(s) that it received that round.

The game ends normally when one player is eliminated or time is called, however, the player with the fewest Critical Hit Tokens beside his/her ship gains +20 Fleet Points.

Every player who shows up and plays in this event gets a resource as a participation prize. The resource for this event is Scan Cycle. At the start of the game, place 5 Scan Tokens on this card. During the Activation Phase, when a ship in your fleet performs an Action from its Action Bar, you may remove 1 Scan Token from this card and place it beside the ship as a free action. You may place the free Scan Token even if there is already a Scan Token beside the ship. You may only use this ability once per round.

If you win The Trouble with Tribbles event, or you get the fellowship award, you will go home with the Kohlar’s Battle Cruiser Prize Pack. Kohlar’s Battle Cruiser is a Klingon D7 and gains two shields and two crew slots, compared to the generic version of the ship. The first thing you will notice about Kohlar’s Battle Cruiser is that it can cloak and also gain the Sensor Echo Action. The special ability for this ship allows you to flip your Cloak Token back to its green side if it was on the red side during the End Phase, effectively allowing you to stay cloaked for as long as you like. Afterward, you do have to place an Auxiliary Power Token beside your ship, but that seems like a small price to pay for being able to remain cloaked.

Starship-KOHLAR'S-BATTLECRUISER

Kohlar is the Captain for this prize pack. When Kohlar is on your ship, your Captain Skill Number increases by +2 for each damage card assigned to your ship (max +4). If the damage to your ship is repaired, your Skill Number decreases accordingly. You may also field the “Kuvah’Magh” Elite Talent Upgrade at a cost of -2 SP.

Captain-KOHLAR

Kuvah’Magh is an Elite Talent that costs -2 SP when used on the same ship as Kohlar. When attacking with your Primary Weapon, during the Roll Attack Dice step, you may discard this card to gain +1 attack die for that attack, for every Klingon Crew Upgrade deployed to your ship (max +3), then suffer 1 critical damage to your Hull. When played with Kohlar, you can not only ensure that you roll extra attack dice but you can also ensure that your Captain Skill will increase by +2 on the next turn. While damaging your own ship may not seem like the best idea at first, it does seem like a very Klingon thing to do. As the Klingon’s say, “Today is a good day to die!”

Elite-Talent---KUVAH'MAGH

The Kohlar’s Battle Cruiser Prize Pack also includes 3 Klingon Crew Upgrade cards, each of which plays an important role on the ship. The first, Morak, is concerned mostly with shield management. If you decide cloaking is not the best option, Morak will help you keep your shields up and running. If your ship is not Cloaked, disable this card to repair 1 of your Shield Tokens OR discard this card to flip up to 3 of your Disabled Shields over to their Active sides. If you do this while your ship is Cloaked, flip your Cloak Token to its red side.

Crew---MORAK

T’Greth allows your ship to gain a Battle Stations Token which is noticeably missing from the Action Bar of Kohlar’s Battle Cruiser, having been replaced by the Cloak Action. If you use T’Greth to place a Battle Stations Token beside your ship you must also place an Auxiliary Power Token beside the ship. You cannot perform a Battle Station Action this round.

Crew---T'GRETH

Finally, Ch’rega in the true Klingon spirit helps to disable your opponent’s crew. If your ship is not Cloaked, disable all off your remaining Shields and target a ship at Range 1-2 that is not Cloaked and has no Active Shields. Disable this card and any 2 Crew Upgrades of your choice on the target ship.

Crew---CH'REGA

So what is the Trouble with Tribbles? They look so cute and harmless but once they start multiplying so does the amount of trouble you will face onboard your ship. Can you successfully manage the Tribble population on your ship or will they overrun it? Take the challenge by signing up for The Trouble with Tribbles Organized Play Event on the WizKids Info Network today!

Visit WizKids at WizKids.com/AttackWing for additional information about Star Trek : Attack Wing  or go to the WizKids Info Network to find a local game store that is running the Star Trek: Attack Wing – The Trouble with Tribbles Organized Play event series at http://www.win.wizkids.com/.