Gotta Go Fast!
Rookie Difficulty
1) The Game State
Things are bleak. Your opponent has been purchasing some high cost dice and now their side of the board has become very intimidating, with a wall of heaving hitting heroes. Your opponent is currently hiding behind it, sitting comfortably with 11 life.
Your goal is to snatch victory away from your opponent by dealing 11 damage to them this turn, but it’s not going to be easy.
2) The Play Area
Your Opponent has the following dice in the Field Zone:
- Ant-Man: Level 3
- Iceman: Level 1
- Marvel Girl: Level 2
- Namor: Level 3
- Namor: Level 3
You have the following dice:
… in the Field Zone:
- Cyclops: Level 3
- Sidekick Die
- Sidekick Die
- Sidekick Die
… in your Reserve Pool:
Characters:
- Angel: Level 1
- Cyclops: Level 1
- Psylocke: Level 3
- Quicksilver: Level 2
Energy:
- Sidekick Die on [Wild]
- Sidekick Die on [Wild]
- Psylocke Die on [Mask][Mask]
… in your Used Pile:
- 2 Sidekick Dice
… in your Prep Area:
- N/A
… in your dice bag:
- N/A
Click on card to expand image.
3) The Teams
Your Opponent’s Team:
- Ant-Man: Pym Particles
- Iceman: Too Cool for Words
- Marvel Girl: Telekinetic
- Namor: The Sub-Mariner
Your Team:
- Angel: Air Transport
- Cyclops: Overlook
- Psylocke: Kwannon the Assassin
- Quicksilver: Villainous
Basic Action Cards:
- N/A
4) Possible Hints:
4.1: Can you get more energy than you rolled?
4.2: Quicksilver’s effect triggering once isn’t enough, can you trigger it again?