{"id":7399,"date":"2017-03-17T16:58:13","date_gmt":"2017-03-17T16:58:13","guid":{"rendered":"http:\/\/67272bb316.nxcli.io\/heroclix\/?p=7399"},"modified":"2017-03-17T17:51:49","modified_gmt":"2017-03-17T17:51:49","slug":"heroclix-2017-rules-8-hypersonic-speed-and-pulse-wave","status":"publish","type":"post","link":"https:\/\/wizkids.com\/heroclix\/2017\/03\/17\/heroclix-2017-rules-8-hypersonic-speed-and-pulse-wave\/","title":{"rendered":"HeroClix 2017 Rules 8: Hypersonic Speed and Pulse Wave"},"content":{"rendered":"<p><div class=\"fusion-fullwidth fullwidth-box fusion-builder-row-1 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling\" style=\"--awb-border-radius-top-left:0px;--awb-border-radius-top-right:0px;--awb-border-radius-bottom-right:0px;--awb-border-radius-bottom-left:0px;--awb-padding-top:20px;--awb-padding-bottom:20px;--awb-flex-wrap:wrap;\" ><div class=\"fusion-builder-row fusion-row\"><div class=\"fusion-layout-column fusion_builder_column fusion-builder-column-0 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last\" style=\"--awb-bg-size:cover;\"><div class=\"fusion-column-wrapper fusion-flex-column-wrapper-legacy\"><div class=\"fusion-text fusion-text-1\"><h2 style=\"text-align: center;\"><strong><a href=\"https:\/\/wizkids.com\/heroclix\/gameplay\/rules-format\/\" target=\"_blank\">For earlier articles in this series please\u00a0click here.<\/a><\/strong><\/h2>\n<p><em><strong>Reminder:<\/strong>\u00a0These rules are not finalized yet and will not replace the current rules until sometime after the \u00a02017 HeroClix World Championship at Origins Game Fair. Email\u00a0<\/em><a href=\"mailto:gamefeedback@wizkids.com\"><em>gamefeedback@wizkids.com<\/em><\/a><em>\u00a0with feedback on this topic. We will try and read everything on topic but can only respond via articles we write addressing shared concerns.<\/em><\/p>\n<p>Hey HeroClix fans,<\/p>\n<p>Up front, we want to say that we recognize that both of these powers are some of the most important powers in any HeroClix metagame. Along with the important and fundamental changes that needed to be made, most players wanted to leave these powers essentially unchanged, so as to not flip the HeroClix metagame entirely on its head. Plenty of new strategies will be available, but most older strategies should stay familiar.<\/p>\n<p>So our core intention was to \u201ckeep them as close to current rules as reasonably possible\u201d. We did that, and while Pulse Wave has little practical difference, rules changes required tweaking Hypersonic Speed a bit more.<\/p>\n<\/div><div class=\"fusion-sep-clear\"><\/div><div class=\"fusion-separator fusion-full-width-sep\" style=\"margin-left: auto;margin-right: auto;margin-top:0px;margin-bottom:20px;width:100%;\"><div class=\"fusion-separator-border sep-single sep-solid\" style=\"--awb-height:20px;--awb-amount:20px;--awb-sep-color:#7a1727;border-color:#7a1727;border-top-width:3px;\"><\/div><\/div><div class=\"fusion-sep-clear\"><\/div><div class=\"fusion-clearfix\"><\/div><\/div><\/div><div class=\"fusion-layout-column fusion_builder_column fusion-builder-column-1 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last\" style=\"--awb-bg-size:cover;\"><div class=\"fusion-column-wrapper fusion-flex-column-wrapper-legacy\"><div class=\"fusion-text fusion-text-2\"><p>The challenge with Hypersonic Speed is that it\u2019s just such a rule-breaking power, and when cleaning up the rules as we are, changes to it are inevitable.<\/p>\n<p>As we mentioned with Carrying, movement sensibly now ends when the character stops moving, rather than allowing attacks in the middle of movement. There\u2019s no \u201ctemporarily stopping but not really\u201d anymore. So Hypersonic Speed had to be divided into some kind of \u201cmove, attack, move\u201d structure and we explored the implications of that in depth.<\/p>\n<p>With two separate moves, if your character also had <a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/wing.png\"><img decoding=\"async\" class=\"alignnone wp-image-7265 \" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/wing-e1489602093744.png\" alt=\"\" width=\"41\" height=\"21\" srcset=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/wing-e1489602093744-150x78.png 150w, https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/wing-e1489602093744.png 154w\" sizes=\"(max-width: 41px) 100vw, 41px\" \/><\/a>\u00a0(or another way to get the <a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger.png\"><img decoding=\"async\" class=\"alignnone wp-image-7264 \" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger-e1489601901541.png\" alt=\"\" width=\"15\" height=\"31\" \/><\/a>), you then could carry TWICE per activation of Hypersonic Speed. You could bring a fresh guy into the fight, and you could take a wounded guy back out to be healed. Oh, and then make an attack, too. All for one action. Or alternatively bring an Enhancement \/ Empower guy along with you, and because you place them when the first move ends (before making the attack), you could easily pump up your damage values every time, but keep that character safe by picking them up again. For another example, you could place a character with Plasticity to tie up opponents, and then safely retreat far away. The playtesting on it showed us how overpowered this was.<\/p>\n<p>So looking back at what the players wanted, they wanted Hypersonic Speed to stay \u201cabout the same\u201d, but no one thought it was too weak and needed a big boost. Double-carrying was highly problematic and lead to some unfun games. After some debate and testing, we decided it was best to remove the ability to carry from Hypersonic Speed entirely. So Hypersonic Speed has <a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger.png\"><img decoding=\"async\" class=\"alignnone wp-image-7264 \" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger-e1489601901541.png\" alt=\"\" width=\"15\" height=\"31\" \/><\/a>:0 now, and you can\u2019t carry while using Hypersonic Speed.<\/p>\n<p>We couldn\u2019t pair carrying directly with Hypersonic Speed and its multiple moves, but that doesn\u2019t mean that we didn\u2019t want characters with both <a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/wing.png\"><img decoding=\"async\" class=\"alignnone wp-image-7265 \" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/wing-e1489602093744.png\" alt=\"\" width=\"41\" height=\"21\" srcset=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/wing-e1489602093744-150x78.png 150w, https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/wing-e1489602093744.png 154w\" sizes=\"(max-width: 41px) 100vw, 41px\" \/><\/a> and Hypersonic Speed to be better than average at carrying. So we made the BREAKAWAY +2 (BREAKAWAY +\/-X is our keyphrase for \u201cincrease or decrease this character\u2019s roll to break away by X\u201d) into a static ability before the action. So now, when you use a Basic Move action and have<a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/wing.png\"><img decoding=\"async\" class=\"alignnone wp-image-7265 \" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/wing-e1489602093744.png\" alt=\"\" width=\"41\" height=\"21\" srcset=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/wing-e1489602093744-150x78.png 150w, https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/wing-e1489602093744.png 154w\" sizes=\"(max-width: 41px) 100vw, 41px\" \/><\/a> and Hypersonic Speed, you can carry as normal but also enjoy the Breakaway +2 bonus. You\u2019ll get the bonus no matter how you move, including with Sidestep, if you also can use Hypersonic Speed. Players thought it made a lot of sense that a Hypersonic Speed character would be harder to hold back, even if they\u2019re not running super fast at that particular moment.<\/p>\n<p>Another change that needed to happen for simplification was combining\u00a0<a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM.png\"><img decoding=\"async\" class=\"alignnone wp-image-7269\" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM.png\" alt=\"\" width=\"19\" height=\"19\" srcset=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM-66x66.png 66w, https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM.png 120w\" sizes=\"(max-width: 19px) 100vw, 19px\" \/><\/a>:<a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OO.png\"><img decoding=\"async\" class=\"alignnone wp-image-7403\" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OO.png\" alt=\"\" width=\"18\" height=\"18\" srcset=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OO-66x66.png 66w, https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OO.png 120w\" sizes=\"(max-width: 18px) 100vw, 18px\" \/><\/a>\u00a0and\u00a0<a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM.png\"><img decoding=\"async\" class=\"alignnone wp-image-7269\" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM.png\" alt=\"\" width=\"19\" height=\"19\" srcset=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM-66x66.png 66w, https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM.png 120w\" sizes=\"(max-width: 19px) 100vw, 19px\" \/><\/a>:<a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through.png\"><img decoding=\"async\" class=\"alignnone wp-image-7267\" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through.png\" alt=\"\" width=\"20\" height=\"20\" srcset=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through-66x66.png 66w, https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through.png 120w\" sizes=\"(max-width: 20px) 100vw, 20px\" \/><\/a>.\u00a0We never even really gave these symbols a proper name, and the first one was used ONLY in Hypersonic Speed. Well, now there\u2019s only one symbol and it has a name. <a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM.png\"><img decoding=\"async\" class=\"alignnone wp-image-7269\" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM.png\" alt=\"\" width=\"19\" height=\"19\" srcset=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM-66x66.png 66w, https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM.png 120w\" sizes=\"(max-width: 19px) 100vw, 19px\" \/><\/a>:<a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through.png\"><img decoding=\"async\" class=\"alignnone wp-image-7267\" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through.png\" alt=\"\" width=\"20\" height=\"20\" srcset=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through-66x66.png 66w, https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through.png 120w\" sizes=\"(max-width: 20px) 100vw, 20px\" \/><\/a>\u00a0is called \u201cImproved Movement: Pass\u201d.<\/p>\n<p><span style=\"color: #800000;\"><a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM.png\"><img decoding=\"async\" class=\"alignnone wp-image-7269\" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM.png\" alt=\"\" width=\"19\" height=\"19\" srcset=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM-66x66.png 66w, https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM.png 120w\" sizes=\"(max-width: 19px) 100vw, 19px\" \/><\/a>:<a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through.png\"><img decoding=\"async\" class=\"alignnone wp-image-7267\" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through.png\" alt=\"\" width=\"20\" height=\"20\" srcset=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through-66x66.png 66w, https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through.png 120w\" sizes=\"(max-width: 20px) 100vw, 20px\" \/><\/a><\/span><br \/>\n<span style=\"color: #800000;\"> Can move through squares adjacent to or occupied by opposing characters, without stopping. (Still needs to break away.)<\/span><\/p>\n<p>So, what this means is that Hypersonic Speed characters can now move through opposing characters, not just \u201cbeside\u201d them like before. This was a subtle difference that confused players and only applied here. We\u2019ve mentioned before how characters can now move through the \u201cgaps\u201d between objects because they aren\u2019t hindering terrain, and Hypersonic Speed characters in particular get a boost from that. Similarly, flavor-wise Hypersonic Speed characters can now find \u201cgaps\u201d to safely run through a group of opposing characters. Just like they do in the comics.<\/p>\n<p>It\u2019s a power boost that proved somewhat interesting (and finally worked like Flight and everything else), but not dominating. Often a Hypersonic Speed character could find a way to \u201crun around\u201d the characters anyway, but this definitely helped on certain maps and with certain low-speed characters.<\/p>\n<p>As part of now being two separate moves, Hypersonic Speed may now require two break away rolls. Hypersonic Speed characters break away easily, but you may have to roll before moving again and there\u2019s a chance of rolling a 1 and getting stuck in a spot you don\u2019t want to be.<\/p>\n<p>Related to that, a more subtle change came with its interaction with Plasticity. Just like before, <a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM.png\"><img decoding=\"async\" class=\"alignnone wp-image-7269\" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM.png\" alt=\"\" width=\"19\" height=\"19\" srcset=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM-66x66.png 66w, https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM.png 120w\" sizes=\"(max-width: 19px) 100vw, 19px\" \/><\/a>:<a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through.png\"><img decoding=\"async\" class=\"alignnone wp-image-7267\" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through.png\" alt=\"\" width=\"20\" height=\"20\" srcset=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through-66x66.png 66w, https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through.png 120w\" sizes=\"(max-width: 20px) 100vw, 20px\" \/><\/a>\u00a0does not get around Plasticity. So, Hypersonic Speed characters have to stop when moving adjacent to a character with Plasticity, and now they need to break away again before beginning the second move. That\u2019s in Plasticity\u2019s favor. But under current rules, with the attack \u201cin the middle of a single move\u201d, it was interpreted to mean that moving adjacent to a character with Plasticity meant that they couldn\u2019t make an attack at all. That is definitely not the case now, and while you have to stop, you will get to attack the Plasticity character (or anyone else you can) just fine. Players thought this was the more important new difference, and that overall Hypersonic Speed is better against Plasticity.<\/p>\n<p>The last major difference is something we discussed as part of inherent abilities, that the inherent Destroy and Object actions are their own CLOSE and RANGE actions and no longer \u201ccombo\u201d with Hypersonic Speed. So you can no longer destroy terrain or objects or make object attacks while using Hypersonic Speed. We\u2019re trying hard to keep effects from unnecessarily piling on top of each other, as \u201cwhat happens with simultaneous effects\u201d is a large portion of rules questions.<\/p>\n<p>Without further ado, here it is in all its glory:<\/p>\n<p><span style=\"color: #800000;\">Hypersonic Speed<\/span><br \/>\n<span style=\"color: #800000;\"> BREAKAWAY +2. POWER: Halve range, <a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM.png\"><img decoding=\"async\" class=\"alignnone wp-image-7269\" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM.png\" alt=\"\" width=\"19\" height=\"19\" srcset=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM-66x66.png 66w, https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM.png 120w\" sizes=\"(max-width: 19px) 100vw, 19px\" \/><\/a>:<a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through.png\"><img decoding=\"async\" class=\"alignnone wp-image-7267\" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through.png\" alt=\"\" width=\"20\" height=\"20\" srcset=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through-66x66.png 66w, https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through.png 120w\" sizes=\"(max-width: 20px) 100vw, 20px\" \/><\/a>, <a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger.png\"><img decoding=\"async\" class=\"alignnone wp-image-7264 \" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger-e1489601901541.png\" alt=\"\" width=\"15\" height=\"31\" \/><\/a>:0. Move, then make an attack, then move up to &#8216;your speed value minus the number of squares just moved&#8217;.<\/span><\/p>\n<p>Except for <a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger.png\"><img decoding=\"async\" class=\"alignnone wp-image-7264 \" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger-e1489601901541.png\" alt=\"\" width=\"15\" height=\"31\" \/><\/a>:0, every part of the text is a new language version of what exists now, but there are several underlying changes as we\u2019ve described above that make it function differently in some circumstances.<\/p>\n<p>We\u2019re trying to clean up corner cases, and Hypersonic Speed was infested with them. Players wanted to keep Hypersonic Speed at a similar power level, and it got four upgrades (run through characters, run through objects, better against Plasticity, static break away bonus) and three downgrades (not carrying, breaking away twice, and not using Destroy\/Object actions). The players we\u2019ve been working with report it feels the same to them in playtesting, but it\u2019s more focused on \u201crunning and attacking fast\u201d and its interactions are clearer and easier to understand.<\/p>\n<\/div><div class=\"fusion-sep-clear\"><\/div><div class=\"fusion-separator fusion-full-width-sep\" style=\"margin-left: auto;margin-right: auto;margin-top:0px;margin-bottom:20px;width:100%;\"><div class=\"fusion-separator-border sep-single sep-solid\" style=\"--awb-height:20px;--awb-amount:20px;--awb-sep-color:#7a1727;border-color:#7a1727;border-top-width:3px;\"><\/div><\/div><div class=\"fusion-sep-clear\"><\/div><div class=\"fusion-text fusion-text-3\"><p>Unlike for Hypersonic Speed, we\u2019ll just spoil Pulse Wave for you now.<\/p>\n<p><span style=\"color: #800000;\">Pulse Wave\u00a0\u00a0<\/span><br \/>\n<span style=\"color: #800000;\"> RANGE: Halve range, <a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IT.png\"><img decoding=\"async\" class=\"alignnone wp-image-7404\" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IT.png\" alt=\"\" width=\"21\" height=\"21\" srcset=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IT-66x66.png 66w, https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IT.png 120w\" sizes=\"(max-width: 21px) 100vw, 21px\" \/><\/a>: <img decoding=\"async\" class=\"alignnone wp-image-7401\" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/Characters.png\" alt=\"\" width=\"21\" height=\"21\" srcset=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/Characters-66x66.png 66w, https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/Characters.png 120w\" sizes=\"(max-width: 21px) 100vw, 21px\" \/>, <a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through.png\"><img decoding=\"async\" class=\"alignnone wp-image-7267\" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through.png\" alt=\"\" width=\"20\" height=\"20\" srcset=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through-66x66.png 66w, https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through.png 120w\" sizes=\"(max-width: 20px) 100vw, 20px\" \/><\/a>. Other characters within range can&#8217;t use powers or abilities (for this action). Make a range attack targeting all characters, at least one of which must be opposing, within range and line of fire using their printed defense values. If more than one character is targeted, each hit character is dealt 1 damage instead of normal damage.<\/span><\/p>\n<p>Pulse Wave, like everything else, has a bit of new language, but almost nothing practical has changed about it for the majority of players. It may not surprise you that Pulse Wave is the number one standard power for rules questions (number two: coming to an article soon!) and this language cleans up <strong><u>a lot<\/u><\/strong> of corner cases. There definitely will still be questions about it, but testing has shown there should be much less, and it\u2019s important to us and players to keep Pulse Wave as the flexible answer that it is.<\/p>\n<p>Making it use \u201cprinted defense values\u201d clears up a lot of potential avenues of questions. Making it \u201cshut off\u201d powers and abilities before drawing lines of fire for the attack should handle some more. Like Outwit, we\u2019re saving discussion of how it interacts with durations for another time.<\/p>\n<p>Note that we\u2019ve broadened the definition of abilities to include any game text on a HeroClix card that isn\u2019t a power, but not including things like name, point cost, keywords, etc. So this essentially \u201cblanks out\u201d all character cards in range and any powers granted to the affected characters by other means. A few effects can still trigger, like \u201cWhen a friendly character is KO\u2019d\u201d from a character outside of Pulse Wave\u2019s range, but not many.<\/p>\n<p>One more thing to cover is \u201cProtected: Pulse Wave\u201d. As many of you guessed, this is one of the three specific Protected abilities and is replacing the phrase \u201ccan\u2019t be ignored\u201d. The word \u201cignore\u201d in general caused massive confusion and rules questions, and we are eliminating it from HeroClix rules language entirely. It rarely was clear enough what parts of what were being \u201cignored\u201d by what, and like in Outwit, Pulse Wave now uses the phrase \u201ccan\u2019t use\u201d instead. Here\u2019s the ability for reference:<\/p>\n<p><span style=\"color: #800000;\">Protected: Pulse Wave.<br \/>\n<\/span><span style=\"color: #800000;\">If this is applied to a power or ability, the character can use that effect during Pulse Wave. \u201cCan\u2019t be used\u201d doesn\u2019t apply to this keyphrase.<\/span><\/p>\n<p>Finally, there was a vigorous and highly spirited debate about \u201csingle-target\u201d Pulse Wave. There are some good arguments to be made that it infringes on what Penetrating\/Psychic Blast does and that it\u2019s not really core to what Pulse Wave is trying to do, which should be closer to ranged Quake plus shutting down powers. In the end, one of our goals is to not change things unnecessarily, and this seemed like an interesting but unnecessary change for now, so \u201csingle-target\u201d Pulse Wave is staying.<\/p>\n<p>Thanks for joining us for this tale of two powers, similar in intent and philosophy but inevitably forced apart by circumstance.<\/p>\n<p>Keep on Clixin\u2019!<\/p>\n<\/div><div class=\"fusion-clearfix\"><\/div><\/div><\/div><\/div><\/div><div class=\"fusion-fullwidth fullwidth-box fusion-builder-row-2 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling\" style=\"--awb-border-radius-top-left:0px;--awb-border-radius-top-right:0px;--awb-border-radius-bottom-right:0px;--awb-border-radius-bottom-left:0px;--awb-flex-wrap:wrap;\" ><\/div><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":2,"featured_media":7100,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[113,112],"tags":[],"class_list":["post-7399","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-113","category-heroclix-rules"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/posts\/7399","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/comments?post=7399"}],"version-history":[{"count":0,"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/posts\/7399\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/media\/7100"}],"wp:attachment":[{"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/media?parent=7399"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/categories?post=7399"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/tags?post=7399"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}