{"id":7257,"date":"2017-03-15T18:02:37","date_gmt":"2017-03-15T18:02:37","guid":{"rendered":"http:\/\/67272bb316.nxcli.io\/heroclix\/?p=7257"},"modified":"2017-03-15T19:44:45","modified_gmt":"2017-03-15T19:44:45","slug":"heroclix-2017-rules-7-carry-and-inherent-abilities","status":"publish","type":"post","link":"https:\/\/wizkids.com\/heroclix\/2017\/03\/15\/heroclix-2017-rules-7-carry-and-inherent-abilities\/","title":{"rendered":"HeroClix 2017 Rules 7: Carry and Inherent Abilities"},"content":{"rendered":"<p><div class=\"fusion-fullwidth fullwidth-box fusion-builder-row-1 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling\" style=\"--awb-border-radius-top-left:0px;--awb-border-radius-top-right:0px;--awb-border-radius-bottom-right:0px;--awb-border-radius-bottom-left:0px;--awb-padding-top:20px;--awb-padding-bottom:20px;--awb-flex-wrap:wrap;\" ><div class=\"fusion-builder-row fusion-row\"><div class=\"fusion-layout-column fusion_builder_column fusion-builder-column-0 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last\" style=\"--awb-bg-size:cover;\"><div class=\"fusion-column-wrapper fusion-flex-column-wrapper-legacy\"><div class=\"fusion-text fusion-text-1\"><h2 style=\"text-align: center;\"><strong><a href=\"https:\/\/wizkids.com\/heroclix\/gameplay\/rules-format\/\" target=\"_blank\">For earlier articles in this series please\u00a0click here.<\/a><\/strong><\/h2>\n<p><em><strong>Reminder:<\/strong>\u00a0These rules are not finalized yet and will not replace the current rules until sometime after the \u00a02017 HeroClix World Championship at Origins Game Fair. Email\u00a0<\/em><a href=\"mailto:gamefeedback@wizkids.com\"><em>gamefeedback@wizkids.com<\/em><\/a><em>\u00a0with feedback on this topic. We will try and read everything on topic but can only respond via articles we write addressing shared concerns.<\/em><\/p>\n<p>Hey HeroClix fans,<\/p>\n<p>There\u2019s a new inherent ability to introduce today. It says (essentially) \u201cCharacters can carry a smaller character.\u201d<\/p>\n<p>This ability shouldn\u2019t come as a big surprise. We took the existing rule about giants and colossals carrying smaller characters and the existing rule about tiny characters being carried and formed a new inherent ability out of them. An ability that makes carrying a more fundamental part of the game, which cleanly implements something players have wanted.<\/p>\n<p>Here\u2019s your third inherent ability:<\/p>\n<p><span style=\"color: #800000;\">Basic Carry<\/span><\/p>\n<p><span style=\"color: #800000;\">Before beginning movement, you may choose one adjacent friendly character of smaller size that isn\u2019t a Vehicle or holding an object. If you do, modify speed -1 for each character chosen (for this move). When movement ends, place the chosen character adjacent if possible. If you do, the chosen character can&#8217;t be given a costed action this turn (and has been \u2018carried\u2019).<br \/>\n<\/span><span style=\"background-color: #e4e4e4; color: #800000;\">SIDEBAR: \u201cfor each character chosen\u201d &#8211; Normally, Basic Carry only lets you carry one character, so this is just a -1 to Speed. But Passenger (see below) or other effects may allow more than one character to be chosen to carry.<br \/>\n<\/span><span style=\"background-color: #e4e4e4; color: #800000;\">SIDEBAR:\u00a0 When you choose to carry, at the end of movement, if you can\u2019t place the chosen character, you will still have modified your speed -1 (and can\u2019t have picked up an object, see below). But the chosen character stays where it began and is not considered to have been \u201ccarried\u201d for any effect.<br \/>\n<\/span><span style=\"background-color: #e4e4e4; color: #800000;\">SIDEBAR: You may move 0 squares and \u201ccarry\u201d an adjacent character by placing them into a different adjacent square.<\/span><\/p>\n<p>All characters can now do this! Well, they mostly all could before, but it was in two completely separate rules.<\/p>\n<p>There are a few small tweaks here. First, carrying changed from a -2 to -1 (per character). This will let a character carry 1 square farther, which for some characters will be a big deal. Players thought this was more fair and sensible than a \u201cblanket\u201d -2 for everyone, and we agreed.<\/p>\n<p>Secondly, and this will be a lot more important when we talk about Hypersonic Speed soon, movement now can\u2019t be interrupted by an attack in the middle of a single move. Once you stop moving, for whatever reason, that move ends and resolves. You may be able to soon after start up another move, but it\u2019s not the \u201csame move\u201d as before.<\/p>\n<p>What does that mean for carrying? Characters that are carried no longer leave the map and hang out in a ghostly limbo somewhere off the map while being carried. When movement finishes, you place them from where they are (adjacent to a square the carrying character started moving from) into a square now adjacent to the carrying character. They are just instantly placed. If you can\u2019t, they just stay where they started and you\u2019ve lost speed for no gain.<\/p>\n<p>There\u2019s another part of carrying we\u2019re still missing, the ability to carry characters of the same size and more than one character at a time. After talking to players, it made a lot of sense to use the same symbol here that we use for vehicles: <a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger.png\"><img decoding=\"async\" class=\"alignnone wp-image-7264 \" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger-e1489601901541.png\" alt=\"\" width=\"15\" height=\"31\" \/><\/a>:X (called the Passenger symbol).<\/p>\n<p><span style=\"color: #800000;\"><a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger.png\"><img decoding=\"async\" class=\"alignnone wp-image-7264 \" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger-e1489601901541.png\" alt=\"\" width=\"15\" height=\"31\" \/><\/a>:X means \u201cThis character can use the Basic Carry ability to carry up to X characters that are either the same size but don\u2019t have <a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/wing.png\"><img decoding=\"async\" class=\"alignnone wp-image-7265 \" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/wing-e1489602093744.png\" alt=\"\" width=\"41\" height=\"21\" srcset=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/wing-e1489602093744-150x78.png 150w, https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/wing-e1489602093744.png 154w\" sizes=\"(max-width: 41px) 100vw, 41px\" \/><\/a>\u00a0 or are smaller size.\u201d<\/span><\/p>\n<p><span style=\"color: #800000;\"><a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger.png\"><img decoding=\"async\" class=\"alignnone wp-image-7264 \" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger-e1489601901541.png\" alt=\"\" width=\"15\" height=\"31\" \/><\/a>: X may be either printed on a character&#8217;s base or granted by an effect. Characters with multiple <a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger.png\"><img decoding=\"async\" class=\"alignnone wp-image-7264 \" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger-e1489601901541.png\" alt=\"\" width=\"15\" height=\"31\" \/><\/a>\u00a0symbols can carry as many as the highest number allows, unless one of the symbols is <a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger.png\"><img decoding=\"async\" class=\"alignnone wp-image-7264 \" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger-e1489601901541.png\" alt=\"\" width=\"15\" height=\"31\" \/><\/a>:0. A character holding an object has <a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger.png\"><img decoding=\"async\" class=\"alignnone wp-image-7264 \" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger-e1489601901541.png\" alt=\"\" width=\"15\" height=\"31\" \/><\/a>:0 (and can\u2019t later pick up an object in the same move that they\u2019ve decided to carry, per the object rules.)<br \/>\n<\/span><span style=\"background-color: #e4e4e4; color: #800000;\">SIDEBAR: Note that the modifying speed -1 for each carried character is limited by the Rule of Three to -3.<br \/>\n<\/span><span style=\"background-color: #e4e4e4; color: #800000;\">SIDEBAR: The Rule of Zeroes tells us a character with <a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger.png\"><img decoding=\"async\" class=\"alignnone wp-image-7264 \" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger-e1489601901541.png\" alt=\"\" width=\"15\" height=\"31\" \/><\/a>:0 can\u2019t carry.<br \/>\n<\/span><span style=\"background-color: #e4e4e4; color: #800000;\">SIDEBAR: Older game elements may reference the \u201cCarry ability\u201d. This is assumed to be <a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger.png\"><img decoding=\"async\" class=\"alignnone wp-image-7264 \" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger-e1489601901541.png\" alt=\"\" width=\"15\" height=\"31\" \/><\/a>:1 unless the effect specifies a different number of characters.<\/span><\/p>\n<p>So, it shouldn\u2019t surprise you to see that <a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/wing.png\"><img decoding=\"async\" class=\"alignnone wp-image-7265 \" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/wing-e1489602093744.png\" alt=\"\" width=\"41\" height=\"21\" srcset=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/wing-e1489602093744-150x78.png 150w, https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/wing-e1489602093744.png 154w\" sizes=\"(max-width: 41px) 100vw, 41px\" \/><\/a>\u00a0 now looks like this:<br \/>\n<span style=\"color: #800000;\">Flight, <a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger.png\"><img decoding=\"async\" class=\"alignnone wp-image-7264 \" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger-e1489601901541.png\" alt=\"\" width=\"15\" height=\"31\" \/><\/a>:1.<\/span><\/p>\n<p>Flight is of course another\u00a0keyphrase, with the same definition you\u2019re all used to.<br \/>\n<span style=\"color: #800000;\"><a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM.png\"><img decoding=\"async\" class=\"alignnone wp-image-7269\" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM.png\" alt=\"\" width=\"19\" height=\"19\" srcset=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM-66x66.png 66w, https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/IM.png 120w\" sizes=\"(max-width: 19px) 100vw, 19px\" \/><\/a>:<a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/Hindering.png\"><img decoding=\"async\" class=\"alignnone wp-image-7270 \" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/Hindering.png\" alt=\"\" width=\"20\" height=\"20\" srcset=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/Hindering-66x66.png 66w, https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/Hindering.png 120w\" sizes=\"(max-width: 20px) 100vw, 20px\" \/><\/a>,\u00a0<a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/Elevated.png\"><img decoding=\"async\" class=\"alignnone wp-image-7268\" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/Elevated.png\" alt=\"\" width=\"21\" height=\"21\" srcset=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/Elevated-66x66.png 66w, https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/Elevated.png 120w\" sizes=\"(max-width: 21px) 100vw, 21px\" \/><\/a>, <a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/Blocking_Outdoor.png\"><img decoding=\"async\" class=\"alignnone wp-image-7266\" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/Blocking_Outdoor.png\" alt=\"\" width=\"21\" height=\"21\" srcset=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/Blocking_Outdoor-66x66.png 66w, https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/Blocking_Outdoor.png 120w\" sizes=\"(max-width: 21px) 100vw, 21px\" \/><\/a>, <a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through.png\"><img decoding=\"async\" class=\"alignnone wp-image-7267\" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through.png\" alt=\"\" width=\"20\" height=\"20\" srcset=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through-66x66.png 66w, https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/OOArrow_Pass_Through.png 120w\" sizes=\"(max-width: 20px) 100vw, 20px\" \/><\/a>.<\/span><\/p>\n<p>Basic Carry, <a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/wing.png\"><img decoding=\"async\" class=\"alignnone wp-image-7265 \" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/wing-e1489602093744.png\" alt=\"\" width=\"41\" height=\"21\" srcset=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/wing-e1489602093744-150x78.png 150w, https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/wing-e1489602093744.png 154w\" sizes=\"(max-width: 41px) 100vw, 41px\" \/><\/a>, Flight, and <a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger.png\"><img decoding=\"async\" class=\"alignnone wp-image-7264 \" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/passenger-e1489601901541.png\" alt=\"\" width=\"15\" height=\"31\" \/><\/a> will all be defined on the PAC (as they are now) though a bit clearer. These rules are together shorter than the current Carry ability (one of our longest abilities) and clean up a ton of corner cases that often needed individual answers.<\/p>\n<p>There is a small downgrade or two here worth noting amongst the upgrades. You can no longer carry a tiny character in addition to your \u201cnormal\u201d carrying. Tiny characters will count against the limit set by your Passenger the same as any other character. This was not seen by players as a big loss and was necessary to make Basic Carry and Passenger work together cleanly.<\/p>\n<p>You also can\u2019t hold an object while carrying. Now that everyone can carry light objects, it was seen by players as both not very flavorful (how many hands does the character have, exactly?) and it wasn\u2019t necessary to give carrying characters that additional boost in power-level.<\/p>\n<\/div><div class=\"fusion-sep-clear\"><\/div><div class=\"fusion-separator fusion-full-width-sep\" style=\"margin-left: auto;margin-right: auto;margin-top:0px;margin-bottom:20px;width:100%;\"><div class=\"fusion-separator-border sep-single sep-solid\" style=\"--awb-height:20px;--awb-amount:20px;--awb-sep-color:#7a1727;border-color:#7a1727;border-top-width:3px;\"><\/div><\/div><div class=\"fusion-sep-clear\"><\/div><div class=\"fusion-clearfix\"><\/div><\/div><\/div><div class=\"fusion-layout-column fusion_builder_column fusion-builder-column-1 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last\" style=\"--awb-bg-size:cover;\"><div class=\"fusion-column-wrapper fusion-flex-column-wrapper-legacy\"><div class=\"fusion-text fusion-text-2\"><p>This is a good time to review all of the inherent abilities a character has. The complete list is presented below for the first time.<\/p>\n<p><span style=\"color: #800000;\"><strong>INHERENT ABILITIES<\/strong><\/span><\/p>\n<p><span style=\"color: #800000;\">Inherent abilities are abilities that every HeroClix character has. These abilities are always available unless an effect says you \u201ccan\u2019t use\u201d them. (Or potentially the actions or attacks or other effects they consist of.)<br \/>\n<\/span><span style=\"background-color: #e4e4e4; color: #800000;\">SIDEBAR: Some of them have an \u201cif\u201d at their beginning, and if you don\u2019t meet that requirement, the ability won\u2019t do anything.<\/span><\/p>\n<p><span style=\"color: #800000;\">Basic MOVE action<br \/>\n<\/span><span style=\"color: #800000;\">MOVE: Move (up to your speed value).<\/span><\/p>\n<p><span style=\"color: #800000;\">Basic CLOSE action<br \/>\n<\/span><span style=\"color: #800000;\">CLOSE: Make a close attack.<\/span><\/p>\n<p><span style=\"color: #800000;\">Basic RANGE action<br \/>\n<\/span><span style=\"color: #800000;\">RANGE: Make a range attack.<\/span><\/p>\n<p><span style=\"color: #800000;\">Basic Carry<br \/>\n<\/span><span style=\"color: #800000;\">Before beginning movement, you may choose one adjacent friendly character of smaller size that isn\u2019t a Vehicle or holding an object. If you do, modify speed -1 for each character chosen (for this move). When movement ends, place the chosen character adjacent if possible. If you do, the chosen character can&#8217;t be given a costed action this turn (and has been \u2018carried\u2019).<\/span><\/p>\n<p><span style=\"color: #800000;\">CLOSE Destroy<br \/>\n<\/span><span style=\"color: #800000;\">CLOSE: If this character\u2019s damage value is 3 or more, destroy an adjacent piece of blocking terrain or KO an object in this square or an adjacent square. (This isn\u2019t an attack.)<\/span><\/p>\n<p><span style=\"color: #800000;\">RANGE Destroy<br \/>\n<\/span><span style=\"color: #800000;\">RANGE: If this character\u2019s damage value is 3 or more, destroy a piece of blocking terrain or KO an object, within range and line of fire. (This isn\u2019t an attack.)<br \/>\n<\/span><span style=\"background-color: #e4e4e4; color: #800000;\">SIDEBAR: These two actions are known as the \u201cdestroy actions\u201d.<\/span><\/p>\n<p><span style=\"color: #800000;\">The four inherent abilities below all involve interaction with objects other than destroying them. Vehicles can\u2019t use any of the four abilities below.<\/span><\/p>\n<p><span style=\"color: #800000;\">Object Pick Up<br \/>\n<\/span><span style=\"color: #800000;\">Once per move, this character may either pick up one light object (holding it) or put down one held light object in a square it moves through or adjacent to.<\/span><\/p>\n<p><span style=\"color: #800000;\">CLOSE Object Action<br \/>\n<\/span><span style=\"color: #800000;\">CLOSE: If this character is holding an object, make a close attack and modify damage +1 if the object is light or +2 if the object is heavy. Immediately after the attack resolves, KO the object.<\/span><\/p>\n<p><span style=\"color: #800000;\">RANGE Object Action<br \/>\n<\/span><span style=\"color: #800000;\">RANGE: Minimum range value 6. If this character is holding an object, make a range attack targeting a single character that, instead of normal damage, deals 2 damage if the object is light or 3 damage if the object is heavy. Immediately after the attack resolves, KO the object.<br \/>\n<\/span><span style=\"background-color: #e4e4e4; color: #800000;\">SIDEBAR: These two actions are known as the \u201cobject actions\u201d. Effects looking for an \u201cobject attack\u201d identify when a character makes an attack using either of these actions.<\/span><\/p>\n<p><span style=\"color: #800000;\">Hide<br \/>\n<\/span><span style=\"color: #800000;\"><u>At the end of your turn<\/u>, if a heavy object is in this square and this character is <a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/EXP-e1489421950487.png\"><img decoding=\"async\" class=\"alignnone wp-image-7223\" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/EXP-e1489421950487.png\" alt=\"\" width=\"22\" height=\"27\" \/><\/a> or <a href=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/TINY-e1489422032711.png\"><img decoding=\"async\" class=\"alignnone wp-image-7222\" src=\"https:\/\/wizkids.com\/heroclix\/wp-content\/uploads\/sites\/2\/2017\/03\/TINY-e1489422032711.png\" alt=\"\" width=\"24\" height=\"22\" \/><\/a>, you may place a hindering terrain marker here.\u00a0<u>At the beginning of your next turn<\/u>, or immediately when no heavy object is in this square or no character occupies this square, remove the marker. (You do not need to physically place the marker. The heavy object serves as a reminder of it.)<\/span><strong>\u00a0<\/strong><\/p>\n<p>Note that you\u2019ll be seeing a few parentheses in game text here and there to help explain any confusing bits or relevant bits that are part of other rules.<\/p>\n<p>Above are the 10 inherent abilities that every character has (only 6 if you\u2019re a Vehicle). These will be on the PAC to help new and veteran players to understand what their characters can do. They\u2019re essentially \u201ctraits that every character has\u201d, and combined with the powers and abilities on a character card, provide an (almost) complete picture of what a character can do. (Almost, only excluding things like abilities from resources, ID cards, equipment, or those granted by other characters, etc.)<\/p>\n<p><strong>Basic MOVE action, Basic CLOSE action, Basic RANGE action<br \/>\n<\/strong>We\u2019ve found that new players are often understandably confused by the difference between RANGE actions and range attacks, and similarly for CLOSE and MOVE. While capitalizing RANGE when talking about actions should help, one thing that proved particularly confusing was the way we formatted some standard powers like Penetrating\/Psychic Blast.<\/p>\n<p>Current (2015) rules:<br \/>\nGive this character a range combat action. Damage from the attack is penetrating damage.<\/p>\n<p>What attack was that, exactly? It\u2019s implied, but certainly not clear.<\/p>\n<p><span style=\"color: #800000;\">New (2017) rules:<br \/>\n<\/span><span style=\"color: #800000;\">RANGE: Make a range attack that deals penetrating damage.<\/span><\/p>\n<p>Now we no longer assume the range attack. Even though it sometimes adds more words, testing showed that HeroClix language is easier to understand if we were explicit about when you \u201cmake a range attack\u201d. The worst offender was Pulse Wave, where it was very unclear at what point the attack is actually made and led to a lot of questions, and you\u2019ll see the results of that soon.<\/p>\n<p>Now, the general definition of a RANGE action (RANGE:) is that it\u2019s an action that will have the character make a range attack somewhere in its text. Similarly for CLOSE and MOVE. Note that there are two exceptions, CLOSE Destroy and RANGE Destroy. Speaking of those\u2026<\/p>\n<p><strong>CLOSE Destroy, RANGE Destroy, CLOSE Object action, RANGE Object action<\/strong><\/p>\n<p>At the moment, you can \u201ccombo\u201d these effects with any kind of close or range attack. That led to plenty of rules questions about how destroying or throwing objects interacted with a wide variety of standard and special powers. These other powers may have all kinds of complicated effects, and fitting destroying or throwing objects into them was just piling on the simultaneous effects and need for individual rulings. One of our shared goals is to remove as much of this from the game as we reasonably can.<\/p>\n<p>Making these their own CLOSE and RANGE actions cuts out a lot of the complication and confusion. They still \u201ccombo\u201d with Charge and Running Shot like they always did, but can\u2019t \u201ccombo\u201d with most other effects anymore. Most notably, Hypersonic Speed, which we\u2019ll talk about very soon.<\/p>\n<p>Note that we have a new term \u201cpiece of blocking terrain\u201d that means either a wall or square of blocking terrain. Also, the specific rules for how to use RANGE Destroy to destroy walls are still the same, so don\u2019t worry. We\u2019re trying to hit the most interesting highlights in these articles. Stuff like drawing lines of fire and the effects of terrain will be only slightly tweaked in the rulebook when it arrives.<\/p>\n<p>Ok, Carry on! (Hard to resist that one\u2026)<\/p>\n<p>Keep on Clixin\u2019!<\/p>\n<\/div><div class=\"fusion-clearfix\"><\/div><\/div><\/div><\/div><\/div><div class=\"fusion-fullwidth fullwidth-box fusion-builder-row-2 nonhundred-percent-fullwidth non-hundred-percent-height-scrolling\" style=\"--awb-border-radius-top-left:0px;--awb-border-radius-top-right:0px;--awb-border-radius-bottom-right:0px;--awb-border-radius-bottom-left:0px;--awb-flex-wrap:wrap;\" ><\/div><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":2,"featured_media":7100,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[113,112],"tags":[],"class_list":["post-7257","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-113","category-heroclix-rules"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/posts\/7257","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/comments?post=7257"}],"version-history":[{"count":0,"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/posts\/7257\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/media\/7100"}],"wp:attachment":[{"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/media?parent=7257"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/categories?post=7257"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/tags?post=7257"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}