{"id":16499,"date":"2022-11-08T08:56:34","date_gmt":"2022-11-08T13:56:34","guid":{"rendered":"https:\/\/67272bb316.nxcli.io\/heroclix\/?p=16499"},"modified":"2022-11-08T09:55:12","modified_gmt":"2022-11-08T14:55:12","slug":"16499","status":"publish","type":"post","link":"https:\/\/wizkids.com\/heroclix\/2022\/11\/08\/16499\/","title":{"rendered":"HeroClix Watch List Q4 2022 Results"},"content":{"rendered":"<div class=\"fusion-fullwidth fullwidth-box fusion-builder-row-1 fusion-flex-container has-pattern-background has-mask-background nonhundred-percent-fullwidth non-hundred-percent-height-scrolling\" style=\"--awb-border-radius-top-left:0px;--awb-border-radius-top-right:0px;--awb-border-radius-bottom-right:0px;--awb-border-radius-bottom-left:0px;--awb-flex-wrap:wrap;\" ><div class=\"fusion-builder-row fusion-row fusion-flex-align-items-flex-start fusion-flex-content-wrap\" style=\"max-width:1206.4px;margin-left: calc(-4% \/ 2 );margin-right: calc(-4% \/ 2 );\"><div class=\"fusion-layout-column fusion_builder_column fusion-builder-column-0 fusion_builder_column_1_1 1_1 fusion-flex-column\" style=\"--awb-bg-size:cover;--awb-width-large:100%;--awb-margin-top-large:0px;--awb-spacing-right-large:1.92%;--awb-margin-bottom-large:20px;--awb-spacing-left-large:1.92%;--awb-width-medium:100%;--awb-order-medium:0;--awb-spacing-right-medium:1.92%;--awb-spacing-left-medium:1.92%;--awb-width-small:100%;--awb-order-small:0;--awb-spacing-right-small:1.92%;--awb-spacing-left-small:1.92%;\"><div class=\"fusion-column-wrapper fusion-column-has-shadow fusion-flex-justify-content-flex-start fusion-content-layout-column\"><div class=\"fusion-text fusion-text-1\"><p><span data-contrast=\"none\">Please see below the official changes to the figures\/game elements that were on the Q4 2022 Watch List (<\/span><a href=\"https:\/\/wizkids.com\/heroclix\/2022\/10\/26\/heroclix-watch-list-q4-2022\/\"><span data-contrast=\"none\">Click here to see the original Q4 2022 Watch List post<\/span><\/a><span data-contrast=\"none\">).<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"none\">The following errata are effective\u202f<\/span><b><span data-contrast=\"none\">November 14<\/span><\/b><b><span data-contrast=\"auto\">.<\/span><\/b><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<h3><b><span data-contrast=\"auto\">MODERN AGE<\/span><\/b><span data-ccp-props=\"{\">\u00a0<\/span><\/h3>\n<p><b><span data-contrast=\"auto\">DP21-005 Wonder Woman<\/span><\/b><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><i><span data-contrast=\"none\">EFFECT REVIEWED:<\/span><\/i><\/b><span data-contrast=\"none\">\u00a0<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">QUEEN OF THE UNDERWORLD: <\/span><\/b><span data-contrast=\"auto\">Once per game, when a friendly standard character would be KO&#8217;d (including Wonder Woman), you may instead turn that figure to their last non-KO click, then roll a d6 and heal them equal to half the result. Protected: Pulse Wave.<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><i><span data-contrast=\"none\">ERRATA:<\/span><\/i><\/b><br \/>\n<b><span data-contrast=\"auto\">QUEEN OF THE UNDERWORLD: <\/span><\/b><span data-contrast=\"auto\">Once per game <\/span><span data-contrast=\"none\">for all friendly characters with this trait<\/span><span data-contrast=\"auto\">, when a friendly standard character would be KO&#8217;d (including Wonder Woman), you may instead turn that figure to their last non-KO click, then roll a d6 and heal them equal to half the result. Protected: Pulse Wave.<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"none\">Explanation<\/span><\/b><span data-contrast=\"none\">:<\/span><span data-contrast=\"none\">\u202f<\/span><span data-contrast=\"auto\">The current wording of Wonder Woman\u2019s\u202f<\/span><b><span data-contrast=\"auto\">QUEEN OF THE UNDERWORLD<\/span><\/b><span data-contrast=\"auto\">\u202ftrait allows it to stack if multiple copies of her are used on a team. At the most egregious, six copies of her would have that trait, a STOP click, and a Wonder Woman team ability enhanced Super Senses. On average, such a team would need to be attacked 28 times before a single Wonder Woman would actually be KO\u2019d, assuming single target attacks and that every attack roll was high enough to hit. As that is unlikely to occur in a timed game, we are limiting her trait to only trigger once for all friendly copies of Wonder Woman.<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">XoSOP035 Magik<\/span><\/b><span data-contrast=\"auto\">\u202f<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><i><span data-contrast=\"none\">EFFECT REVIEWED:<\/span><\/i><\/b><span data-contrast=\"none\">\u00a0<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">I&#8217;LL KICK THE DOOR OPEN:\u202f<\/span><\/b><span data-contrast=\"auto\">Charge, Phasing\/Teleport. When Magik moves, after resolutions generate a Stepping Disc marker in the square she began her movement in. \/\/ Friendly characters within 2 squares of the Stepping Disc marker can use &#8220;FREE: Place this character into an unoccupied square with a Stepping Disc marker.\u201d \/\/\u202f<\/span><span data-contrast=\"auto\">At the beginning of your turn<\/span><span data-contrast=\"auto\">, remove all Stepping Disc markers.<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><i><span data-contrast=\"none\">ERRATA:<\/span><\/i><\/b><br \/>\n<b><span data-contrast=\"auto\">I&#8217;LL KICK THE DOOR OPEN:\u202f<\/span><\/b><span data-contrast=\"auto\">Charge, Phasing\/Teleport. When Magik moves, after resolutions generate a Stepping Disc marker in the square she began her movement in. \/\/ Friendly characters within 2 squares of the Stepping Disc marker can use &#8220;FREE: Place this character into an unoccupied square with <\/span><span data-contrast=\"none\">that<\/span><span data-contrast=\"auto\"> Stepping Disc marker.\u201d \/\/\u202f<\/span><span data-contrast=\"auto\">At the beginning of your turn<\/span><span data-contrast=\"auto\">, remove all Stepping Disc markers.<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"none\">Explanation<\/span><\/b><span data-contrast=\"none\">:<\/span><span data-contrast=\"none\">\u202f <\/span><span data-contrast=\"auto\">Adding a figure to the watchlist before it has a chance to perform in Modern is not something we do lightly, but we felt Magik\u2019s potential for enabling cross-map alpha strikes was too great to ignore. With this change the Stepping Disks she generates will only allow friendly characters to teleport to the Disk giving them the effect, not across the entire map.<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">XoS053b Mad Jim Jaspers<\/span><\/b><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><i><span data-contrast=\"none\">EFFECT REVIEWED:<\/span><\/i><\/b><span data-contrast=\"none\">\u00a0<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">\u202fTHE CROOKED MARKET\u202fFREE: <\/span><\/b><span data-contrast=\"auto\">Choose an equipped friendly character within range and line of fire. Replace their equipped equipment with another equipment of equal or less points from your Sideline. \/\/ POWER: Once per game choose a friendly unequipped character within range and line of fire and choose an equipment from your Sideline. Equip the chosen character with the chosen equipment.<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><i><span data-contrast=\"none\">ERRATA:<\/span><\/i><\/b><br \/>\n<b><span data-contrast=\"auto\">None.<\/span><\/b><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"none\">Explanation<\/span><\/b><span data-contrast=\"none\">:<\/span><span data-contrast=\"none\">\u202f <\/span><span data-contrast=\"auto\">Mad Jim Jaspers has made a considerable showing since his introduction, due both to his above trait and FREE Barrier. We considered if the flexibility his trait affords needed to be reined in, but testing showed such action was not necessary at this time; much of his primary use (equipping characters quickly) will be part of the game&#8217;s rules in the upcoming update. As an aside, players need not worry about Mad Jim Jaspers not functioning when that update arrives. While he would have been able to function, we are reworking the shared draft of the Sideline rules to make that clearer.<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">DPlus054 Sakaarian Iron Man<\/span><\/b><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><i><span data-contrast=\"none\">EFFECT REVIEWED:<\/span><\/i><\/b><span data-contrast=\"none\">\u00a0<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">\u202fI&#8217;VE WORKED WITH SCRAPS BEFORE:\u202f<\/span><\/b><span data-contrast=\"auto\">At the beginning of the game, you may generate up to 3 standard objects anywhere on the map at least 5 squares from one another. \/\/ When Sakaarian Iron Man picks up a standard object, you may instead place it on his card if less than two\u202fstandard\u202fobjects are on his card. \/\/ Sakaarian Iron Man modifies his combat values by +1 for each standard object on his card and, at the beginning of your turn, may choose one standard speed or attack power for each\u202fstandard\u202fobject on his card to use until your next turn. \/\/ When Sakaarian Iron Man would be dealt damage from an opponent&#8217;s attack, you may remove a standard object from his card to take 1 unavoidable damage instead.<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><i><span data-contrast=\"none\">ERRATA:<\/span><\/i><\/b><br \/>\n<b><span data-contrast=\"auto\">None.<\/span><\/b><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"none\">Explanation<\/span><\/b><span data-contrast=\"none\">:<\/span><span data-contrast=\"none\">\u202f <\/span><span data-contrast=\"auto\">Sakaarian Iron Man has been another frequently played figure, and we felt that warranted looking at. Ultimately, though, we decided that there are sufficient answers for him in modern, and several upcoming figures may see that his prominence in Modern Age naturally declines as sets come out.<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">WW80064 Scarab<\/span><\/b><span data-contrast=\"auto\">\u202f<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><i><span data-contrast=\"none\">EFFECT REVIEWED:<\/span><\/i><\/b><span data-contrast=\"none\">\u00a0<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">THE TRAINING WHEELS ARE OFF:\u202f<\/span><\/b><span data-contrast=\"auto\">Scarab can count squares for range and line of fire from unheld objects and opposing equipped characters. When Scarab attacks this way, he deals a maximum of 1 damage.<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><i><span data-contrast=\"none\">ERRATA:<\/span><\/i><\/b><br \/>\n<b><span data-contrast=\"auto\">None.<\/span><\/b><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"none\">Explanation<\/span><\/b><span data-contrast=\"none\">:<\/span><span data-contrast=\"none\">\u202f <\/span><span data-contrast=\"auto\">Scarab\u2019s play has seen a marked increase lately, and with the new equipment rules coming we had concerns that he may be too overpowering. After testing, we decided he may help provide a counterbalance against the increased use of equipment we expect to see, but we will be keeping an eye on him for the remainder of his time in Modern Age.<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">F4SOPL141 Thanos<\/span><\/b><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><i><span data-contrast=\"none\">EFFECT REVIEWED:<\/span><\/i><\/b><span data-contrast=\"none\">\u00a0<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">BEHOLD THE ULTIMATE POWER IN THE UNIVERSE:\u202f<\/span><\/b><span data-contrast=\"auto\">At the beginning of your turn, roll a d6 and choose a number of Infinity Gem effect(s) equal to half the result from the list below. Thanos can use the chosen effect(s) until your next turn.<\/span><br \/>\n<span data-contrast=\"auto\">*POWER \u2013 Close Combat Expert, Range Combat Expert.<\/span><br \/>\n<span data-contrast=\"auto\">*TIME \u2013 Probability Control, Super Senses.<\/span><br \/>\n<span data-contrast=\"auto\">*REALITY \u2013 Barrier, Smoke Cloud. Thanos may use both as FREE, but only to generate 1 marker.<\/span><br \/>\n<span data-contrast=\"auto\">*SOUL \u2013 Steal Energy, but with close and range attacks. Regeneration as FREE.<\/span><br \/>\n<span data-contrast=\"auto\">*MIND \u2013\u202fMind Control as FREE. When Thanos uses it, he has\u202fImproved Targeting: Hindering, Elevated, Blocking, Characters, Adjacent.<\/span><br \/>\n<span data-contrast=\"auto\">*SPACE \u2013 Phasing\/Teleport. Phasing\/Teleport as FREE, but only to move up to 6 squares.<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><i><span data-contrast=\"none\">ERRATA:<\/span><\/i><\/b><br \/>\n<b><span data-contrast=\"auto\">BEHOLD THE ULTIMATE POWER IN THE UNIVERSE:\u202f<\/span><\/b><span data-contrast=\"auto\">At the beginning of your turn, roll a d6 and choose a number of Infinity Gem effect(s) equal to half the result from the list below <\/span><span data-contrast=\"none\">that were not chosen last turn<\/span><span data-contrast=\"auto\">. Thanos can use the chosen effect(s) until your next turn.<\/span><br \/>\n<span data-contrast=\"auto\">*POWER \u2013 Close Combat Expert, Range Combat Expert.<\/span><br \/>\n<span data-contrast=\"auto\">*TIME \u2013 Probability Control, Super Senses.<\/span><br \/>\n<span data-contrast=\"auto\">*REALITY \u2013 Barrier, Smoke Cloud. Thanos may use both as FREE, but only to generate 1 marker.<\/span><br \/>\n<span data-contrast=\"auto\">*SOUL \u2013 Steal Energy, but with close and range attacks. Regeneration as FREE.<\/span><br \/>\n<span data-contrast=\"auto\">*MIND \u2013\u202fMind Control as FREE. When Thanos uses it, he has\u202fImproved Targeting: Hindering, Elevated, Blocking, Characters, Adjacent.<\/span><br \/>\n<span data-contrast=\"auto\">*SPACE \u2013 Phasing\/Teleport. Phasing\/Teleport as FREE, but only to move up to 6 squares.<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"none\">Explanation<\/span><\/b><span data-contrast=\"none\">:<\/span><span data-contrast=\"none\">\u202f <\/span><span data-contrast=\"auto\">Thanos has been a dominant force in the meta since his release, and even through his last watchlisting continues to be a staple. Thanos teams are reliably non-interactive, often hidden behind copious blocking terrain and freely repositioning to prevent the opponent from engaging. This is, to a degree, as much an issue with Barrier as it is Thanos, and we considered not changing Thanos due to the upcoming terrain rules changes potentially fixing that. However, that is some time away, and we feel that, at least for now, the health of the game is best served by making Thanos slightly less reliable.<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">XoSLG03 Apocalypse<\/span><\/b><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><i><span data-contrast=\"none\">EFFECT REVIEWED:<\/span><\/i><\/b><span data-contrast=\"none\">\u00a0<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">THE HOUR OF YOUR GLORY IS AT HAND, MY HORSEMEN:\u202f<\/span><\/b><span data-contrast=\"auto\">The bystanders on this card are &#8220;Horsemen Bystanders&#8221; and have [MAX 1]. \/\/ At the beginning of the game, you may generate a Horsemen bystander. When Apocalypse crosses a starting line, after resolutions you may generate a Horsemen bystander<\/span><b><span data-contrast=\"auto\">.<\/span><\/b><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><i><span data-contrast=\"none\">ERRATA:<\/span><\/i><\/b><br \/>\n<b><span data-contrast=\"auto\">THE HOUR OF YOUR GLORY IS AT HAND, MY HORSEMEN:\u202f<\/span><\/b><span data-contrast=\"auto\">The bystanders on this card are &#8220;Horsemen Bystanders&#8221; and have [MAX 1] <\/span><span data-contrast=\"none\">and a point value of 5<\/span><span data-contrast=\"auto\">. \/\/ At the beginning of the game, you may generate a Horsemen bystander. When Apocalypse crosses a starting line, after resolutions you may generate a Horsemen bystander<\/span><b><span data-contrast=\"auto\">.<\/span><\/b><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"none\">Explanation<\/span><\/b><span data-contrast=\"none\">:<\/span><span data-contrast=\"none\">\u202f <\/span><span data-contrast=\"auto\">An analysis of the results from this year\u2019s World Championships showed a record number of 0-0 losses, which can be attributed to Apocalypse. With his ranged Mastermind and the speed at which he can generate bystanders, very few teams can produce enough attacks to KO an Apocalypse, and that problem is multiplied when he is used in multiples. Several possible fixes were considered, from making him UNIQUE, to restricting his Mastermind, to, ultimately, giving his bystanders a point value. We hope this will incentivize Apocalypse towards more aggressive strategies and dynamic games, while keeping his unique toolkit intact.<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<h3><b><span data-contrast=\"auto\">SILVER AGE<\/span><\/b><span data-ccp-props=\"{\">\u00a0<\/span><\/h3>\n<p><b><span data-contrast=\"auto\">XoS053b Mad Jim Jaspers<\/span><\/b><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><i><span data-contrast=\"none\">Ban List Change:<\/span><\/i><\/b><span data-contrast=\"none\">\u00a0<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">None.<\/span><\/b><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"none\">Explanation<\/span><\/b><span data-contrast=\"none\">:<\/span> <span data-contrast=\"auto\">Figures in Silver Age benefit from a greater array of interactions, and Mad Jim Jaspers exemplifies this more than most. His ability to freely equip high-cost equipment at no cost is concerning, but we decided it was not necessary to remove him from Silver at this time.<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">ADW067 Hawkeye<\/span><\/b><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><i><span data-contrast=\"none\">Ban List Change:<\/span><\/i><\/b><span data-contrast=\"none\">\u00a0<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">None.<\/span><\/b><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"none\">Explanation<\/span><\/b><span data-contrast=\"none\">:<\/span> <span data-contrast=\"auto\">Recent rules changes has reduced the overall &#8220;strength&#8221; of Hawkeye (and Vulture to a lesser degree) in the Silver Age format&#8211; most notably from recent rules changes that do not allow modification of damage values through the use of Perplex. However, the ability to make multiple attacks still raises a concern in the Silver Age format for the amount of time a player&#8217;s turn can take&#8211; which was part of the original justification for his banning. As such, he will remain banned from Silver Age.<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">F4SOPL141 Thanos<\/span><\/b><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><i><span data-contrast=\"none\">Ban List Change:<\/span><\/i><\/b><span data-contrast=\"none\">\u00a0<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">Banned in Silver Age.<\/span><\/b><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"none\">Explanation<\/span><\/b><span data-contrast=\"none\">:<\/span> <span data-contrast=\"auto\">Even with the change made above, Thanos remained the single best user of ID Cards in the game. For the health of Silver Age we are banning him, though we may revisit this if ID Cards are removed from the format.<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">XoSLG03 Apocalypse<\/span><\/b><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><i><span data-contrast=\"none\">Ban List Change:<\/span><\/i><\/b><span data-contrast=\"none\">\u00a0<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">None.<\/span><\/b><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"none\">Explanation<\/span><\/b><span data-contrast=\"none\">:<\/span> <span data-contrast=\"auto\">We strongly considered banning Apocalypse, but with the change made above we feel he won\u2019t become an oppressive force in the Silver Age meta.\u00a0<\/span><span data-ccp-props=\"{\">\u00a0<\/span><\/p>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":30,"featured_media":14381,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29,31],"tags":[],"class_list":["post-16499","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-announcements","category-heroclix-watch-list"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/posts\/16499","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/users\/30"}],"replies":[{"embeddable":true,"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/comments?post=16499"}],"version-history":[{"count":0,"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/posts\/16499\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/media\/14381"}],"wp:attachment":[{"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/media?parent=16499"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/categories?post=16499"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/wizkids.com\/heroclix\/wp-json\/wp\/v2\/tags?post=16499"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}