{"id":1114,"date":"2016-03-25T13:53:43","date_gmt":"2016-03-25T13:53:43","guid":{"rendered":"http:\/\/67272bb316.nxcli.io\/heroclix\/?p=1114"},"modified":"2016-10-13T19:31:47","modified_gmt":"2016-10-13T19:31:47","slug":"design-insight-optional-traits","status":"publish","type":"post","link":"https:\/\/wizkids.com\/heroclix\/2016\/03\/25\/design-insight-optional-traits\/","title":{"rendered":"Design Insight &#8211; Optional Traits"},"content":{"rendered":"<div class=\"fusion-fullwidth fullwidth-box fusion-builder-row-1 hundred-percent-fullwidth non-hundred-percent-height-scrolling\" style=\"--awb-border-radius-top-left:0px;--awb-border-radius-top-right:0px;--awb-border-radius-bottom-right:0px;--awb-border-radius-bottom-left:0px;--awb-overflow:visible;--awb-flex-wrap:wrap;\" ><div class=\"fusion-builder-row fusion-row\"><div class=\"fusion-layout-column fusion_builder_column fusion-builder-column-0 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last fusion-column-no-min-height\" style=\"--awb-bg-size:cover;--awb-margin-bottom:0px;\"><div class=\"fusion-column-wrapper fusion-flex-column-wrapper-legacy\"><div class=\"fusion-text fusion-text-1\"><h2><span style=\"color: #ff0000;\"><strong>Optional Traits<\/strong><\/span><\/h2>\n<p>The focus of most of the recent Design Insight articles has been to inform players about changes\/updates to rules or game mechanics. Today\u2019s article, however, is to introduce a brand new mechanic:\u00a0<strong>Optional Traits<\/strong>.<\/p>\n<p>While\u00a0<strong>Optional Traits<\/strong>\u00a0may be technically a new mechanic, it combines two long-standing and recognizable HeroClix concepts \u2014\u00a0<strong>traits<\/strong>\u00a0and\u00a0<strong>add-on effects<\/strong>. Traits (indicated by the Trait star) grant powers\/abilities to characters that are not linked to specific clicks on the character\u2019s dial; instead, they are available to the character throughout their dial. Add-on effects are any game effect that a player would assign to characters on their force by paying additional points when building their team. Some examples of add-on effects throughout the history of HeroClix include Feats, Additional Team Abilities, and any equipment\/equippable game elements that would be assigned during force construction (such as the Entities and Construct attachments from\u00a0<strong>DC Comics HeroClix: War of Light<\/strong>).<\/p>\n<p><strong>Optional Traits<\/strong>\u00a0are traits that will only be in effect for a character if the player paid the additional cost as indicated on the character\u2019s card next to the\u00a0<strong>Optional Trait<\/strong>.\u00a0<strong>Optional Traits<\/strong>\u00a0are indicated by the Trait star symbol with a black background (instead of the white background on standard Traits). An example of an\u00a0<strong>Optional Trait<\/strong>\u00a0and the\u00a0<strong>Optional Trait<\/strong>\u00a0indicator can be seen on the recently previewed\u00a0<a href=\"http:\/\/heroclix.com\/marvel-heroclix\/marvel-heroclix-the-uncanny-x-men\/marvel-heroclix-uncanny-x-men-emma-frost-2\/#axzz43pyGGEOZ\"><strong>Marvel HeroClix: The Uncanny X-Men<\/strong>\u00a0005a\u00a0<strong>Emma Frost<\/strong><\/a>:<\/p>\n<p><a href=\"http:\/\/heroclix.com\/wp-content\/uploads\/2016\/03\/DI-Switch-to-Diamond.png\" rel=\"attachment wp-att-17453\"><img decoding=\"async\" class=\"aligncenter wp-image-17453\" src=\"http:\/\/heroclix.com\/wp-content\/uploads\/2016\/03\/DI-Switch-to-Diamond.png\" sizes=\"(max-width: 300px) 100vw, 300px\" srcset=\"http:\/\/heroclix.com\/wp-content\/uploads\/2016\/03\/DI-Switch-to-Diamond-300x59.png 300x, http:\/\/heroclix.com\/wp-content\/uploads\/2016\/03\/DI-Switch-to-Diamond.png 578x\" alt=\"DI Switch to Diamond\" width=\"300\" height=\"59\" \/><\/a><\/p>\n<p><strong>Emma Frost<\/strong>\u2019s base point cost is 80 points \u2014 however, with this\u00a0<strong>Optional Trait<\/strong>, players may pay 85 points for\u00a0<strong>Emma Frost<\/strong>\u00a0when building their force to be able to add the 005b\u00a0<strong>Emma Frost<\/strong>\u00a0Prime to their sideline and be able to benefit from the additional effect of the\u00a0<strong>Optional Trait<\/strong>.<\/p>\n<p>Why\u00a0<strong>Optional Traits<\/strong>? At times, when we are designing dials for characters, we have ideas for game effects that may be compelling but situational. In the case of\u00a0<strong>Emma Frost<\/strong>, her\u00a0<strong>Optional Trait<\/strong>\u00a0is predicated upon the player not only\u00a0<u>having<\/u>\u00a0005b\u00a0<strong>Emma Frost<\/strong>\u00a0but also\u00a0<u>NOT having<\/u>\u00a0any other Prime figure on their force (as you would not be able to add another Prime to your force \u2014 even on the sideline). So, rather than designing\u00a0<strong>Emma Frost<\/strong>\u00a0at 85 points with a standard Trait and having the answer be \u201cToo bad, so sad\u201d if the player did not happen to have 005b\u00a0<strong>Emma Frost<\/strong>, we thought it would be better to make this an optional effect. This way, players don\u2019t feel as if there are wasted points in her cost for a game effect that they are not able to utilize.<\/p>\n<p>A trait requiring a certain replacement figure is, of course, just one example of why we might implement an\u00a0<strong>Optional Trait<\/strong>. Others may include game effects predicated on sharing keywords with other figures on your force\/having another specific named figure on your force; or for game effects that work better on larger teams or higher-point\/multi-player games. Another possible implementation is to tie a group of figures together thematically through a shared\u00a0<strong>Optional Trait<\/strong>\u00a0\u2014 similar in fashion and function to Additional Team Abilities printed on character cards.<\/p>\n<p>Keep an eye out for other\u00a0<strong>Optional Traits<\/strong>\u00a0on figures in upcoming HeroClix sets \u2014 until then, double check your math!<\/p>\n<\/div><div class=\"fusion-clearfix\"><\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":2,"featured_media":1159,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":["post-1114","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-design-insight"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"Optional Traits The focus of most of the recent Design Insight articles has been to inform players about changes\/updates to rules or game mechanics. 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